武装突袭3

武装突袭3

ZEUS WARGAME [test build]
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更新于:10 月 26 日 上午 8:04
作者:Jacktheviper

-Improved AI shooting routine
*better target prioritization, AI selects the appropriate weapon and ammo type for their target, increased engagement ranges, better AI aiming skill customization

-New Addon Option to disable the improved AI shooting routine and use the vanilla AI system;
*Enable advanced AI shooting; Enable advanced AI shooting", "When activated will use a new custom function to engage enemy targets, disable to keep the vanilla AI behaviour.

-added Set Unit Skill module with the options:
-Aiming Skill
*Set the the unit aiming skill, this affects the bullet spread when the unit is engaging an enemy target or when using the suppression command, choose a value from 1 to 100.
-Max Shooting Range
*The base Max Shooting Range at which AI units will engage targets, the attack range can be increased by long range optics, but is limited by the max range the weapon s projectile can reach, choose a value from 5 to 5000.
-Affect synced units only
*Check this option to only affect the units synced to this module in the Editor, otherwise it will affect all units of the same class.

-infantry view range rebalance
*optics will give a limited bonus to infantry view range based on their zoom strength
*reduced base view range for infantry to 1000

-Objective Area Module
*when an owned objective area is being captured by an enemy it will not be possible to redeploy units to it

-added basic support for the K9 Companion mod by J3FF
*can use the path planning mode to control the dog companion movement
*the dog will automatically attack nearby enemy targets it can see

-added basic support for the Marby s Critters mod by Marbearis
*can use the path planning mod to control the ants movement
*spitter ants attacks will be more accurate based on the unit skill level set in the Editor

-added new option to the Air Support module, "Custom image"
*Set a custom image for this option in the Air Control menu, leave as 'default' to display the synced aircraft s default Editor preview image.

-added new option to the Custom Fortifications module, "Side Owner"
*This custom fortification option will only appear to Zeus Players belonging to the selected side, select All for all sides.

-added new option to the Air Support module, "Starting Distance"
*Determines the distance from the target position where the aircraft will be spawned

-if an AA missile is selected in the Air Support Panel, the aircraft will fire at air targets near the targeted position

-changed artillery targetting to follow the mouse pointer instead of being tied to the map grid
-artillery units will resupply automatically from nearby supply vehicles every time they shoot using the Fire Support command

-removed the addon option,"Activate the AI base skill bonus", that set all units skill to 1 that was added before to improve AI reactions (becomes obsolete with the new shooting system)

-smoke grenades launched from grenade launchers lose all velocity at the target position, other projectiles continue at the same speed
-units that are submerged underwater will be harder to spot

-fixed cluster submunitions not hitting the target position when using the Air Support module
-fixed; static objects in the zeus control list were being affected by the path planning mode
-fixed; setting manual target with vehicles would make the vehicle stop being able to engage new targets
-fixed; sometimes artillery units are not recognized and they dont become available for the fire support option

更新于:10 月 25 日 下午 6:59
作者:Jacktheviper

-test

更新于:10 月 25 日 上午 11:03
作者:Jacktheviper

-fixed; setting manual target with vehicles would make the vehicle stop being able to engage new targets

更新于:10 月 22 日 上午 8:25
作者:Jacktheviper

-unit view range tweaks test

更新于:10 月 20 日 下午 7:23
作者:Jacktheviper

--if an AA missile is selected in the Air Support Panel, the aircraft will fire at air targets near the targeted position

更新于:10 月 19 日 下午 1:03
作者:Jacktheviper

-fixed issue with ATGMs not engaging enemies

更新于:10 月 19 日 上午 10:33
作者:Jacktheviper

-fixed cluster submunitions not hitting their target position when using the Air Support module

更新于:10 月 18 日 上午 10:54
作者:Jacktheviper

-test

更新于:10 月 16 日 下午 2:43
作者:Jacktheviper

更新于:10 月 16 日 上午 10:13
作者:Jacktheviper

-test