Counter-Strike 2

Counter-Strike 2

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更新于:9 月 26 日 上午 4:38

fix world layers crash

更新于:6 月 17 日 下午 2:39

fix black santa
fire only once on level template outputs to prevent a case where on map slay it spams them

更新于:5 月 20 日 上午 8:52

fix world layers not showing if for whatever reason humans don't take the top path on act i and zombies trigger the door first,
fix a gap in geometry (do i sound like valve?) on act ii in the coal (was overagressive with phys optimization on the prior build),
fix end_of_match when map ends not on act iii,
since prologue is hidden, move the team_select to a different area that changes with each act (since there is no persistent mesh across all levels now),
vote for extreme had a chance of buggin' out - that should be fixed now (math_counter jank, triggering both the trump and count trigger at the same time)

更新于:4 月 13 日 上午 3:41

fixed vis
increase elf speed by 25% (reduced phys mass, adjusted damping)
vphys clip fat santa arena to prevent a rare bug where he yeets himself off the map
CHANGE SPECIFICALLY REQUESTED BY LUFFAREN: add back extreme vote. you can vote extreme and back once, then no more voting. if you vote extreme, then the vote platform to revert back to normal will appear on subsequent stages in spots away from spawn (50% needed). extreme vote is still 80%.

更新于:2 月 10 日 下午 11:41

delay left side act iii tp by zombie progression opposed to button pressing the top gate to avoid zombie exploit tp'ing
add a trigger teleport to right side act iii elevator to pick up humans that glitch through the ceiling
make socrates trigger twice as big as boss arena to prevent exploiting stacking in the corner and bating him away with speeders
minor post process adjustments
add secondary item trigger hurts filtered only to zombies (boss trigger hurts remain at their current values, but do not affect zombies) - reduced damage by 4x only for zombies to prevent zombie-bully-into-death-by-item gameplay in item spammy levels (namely truth)
THIS WAS SPECIFICALLY REQUESTED BY LUFFAREN: disable extreme voting booth

更新于:2024 年 11 月 26 日 上午 7:33

make some downward moving doors into tracktrain to not cause teamkilling with items on act i
add some missing door sfx
increase lumens in two parts of truth (trees part and start after teleport)
remake the sled teleport trigger to hopefully catch more people who glitch through it
fix setscale on triggers and also fixup general npc cooldown system
remove item contexts for all other items when one item is picked up
fix item damage values which were not actually set to pre-stripper values, some were still stripper values, whoops... to clarify, mini is 250, beam is 750, rocket is 2000, explosion is 1000

更新于:2024 年 11 月 21 日 下午 8:19

reduce minicannon particle light strength and sfx even more
add dynamically scaling npc triggers to "shrink" when they are near the end of the grid, there is very odd trigger behaviour at the end of the grid that makes them hug the void
fix up some lighting that is too bright in some areas
IMPORTANT: reset npc/boss hp scaling to default values - although weapons do more damage than csgo to breakables, servers running default weapon magazine sizes are not quite seeing a balance. penetrating weapons do about 25% more damage on average. if you created a stripper for your server with modified weapons to adjust for boss hp scaling, you will need to update your stripper to catch the hp values (bosss_start, bosss_start1, bosss_start2)
it seems that although trigger detection is more consistent than on csgo for items, the actual liklihood of hitting the func_physbox on a server is much lower, so the item damage values are reset to default (the csgo stripper that introduced a vscript double-check for hit detection halved these values, so until there is a scripting foundation from valve this will have to be the compromise)
redo the clipping in prologue to avoid players being able to delay on the cliffs due to the effects of runspeed modifier

更新于:2024 年 9 月 25 日 上午 6:38

measurement movement func rotating for heal
buff items 25% (of the csgo nerf stripper)
buff boss hp 25% (was 100%, but cs2 vs csgo breakable doubling is not 1:1, so this should be pretty accurate)
fix some clipping and delay spots
heal button had a 10s press cooldown on it, so if someone else pressed it, you would be locked out, change this button press lockout to 0.5s
reduce bender sfx

更新于:2024 年 9 月 18 日 上午 4:46

fix a case where the npc cooldown filter won't reset if an npc is killed in a specific time in the entity i/o
change the npc filtering to have a specific filter type for each npc (non-boss) to hopefully help spread out the targetting when there are multiple players in the same area
fix the fat santa hurt trigger not being parent attachmented
try a different method for the grenade hitboxes, which should be more consistent for hit registration
fix a case (hopefully) where triggering the grenade hp removal relay would override boss hp getting set
fix the speeder on extreme being enabled by default (yes, there is no secondary rocket on extreme, this is a change requested by the mapper)
fix some missing clipping in truth
add clipping in prologue to prevent players from using the speeder to get onto the cliff during the stampede
fix some lighting issues at the end of act ii
change all npc masses from 1100 to 1000, which will effectively make them 10% faster, which seems to be more consistent with the speeds on csgo, also increased angular damping for all npcs/bosses to account for the reduced mass to compensate for rotational movement (which still seems to be buggy on live servers) - socrates seems to be the most inconsistent thus far, so this should address him being slower than intended

更新于:2024 年 9 月 9 日 上午 7:22

rework boss targeting system (should retarget a new player after 7 seconds or immediately if target is lost)
rework boss hitboxes
minor lighting fixes