Counter-Strike 2

Counter-Strike 2

ze_terraced_escape
Viser 1–10 av 26 bidrag
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Oppdatering: 3. nov. @ 8.30

- Fixed CSM (now sun-lit areas will have proper shading).

Oppdatering: 18. sep. @ 8.17

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

Oppdatering: 28. aug. @ 15.41

- Made buyzone bigger to also cover spawnpoints added after the initial release.
- Fixed possible delay spot in the sewers (when zombies get close, a trigger_hurt activates slowly killing the humans delaying).

Oppdatering: 17. nov. 2024 @ 8.45

- Pushed back one of the teleports in the cave so zombies don't get bullied as much.
- Added a roof route to the spawn area.

Oppdatering: 14. nov. 2024 @ 8.21

- Changed out water texture, because it has been removed and causes crashes on load.
- Made push in the water from the sewers less strong (50 -> 20).
- Made the push item wider and longer.
- Made the fire item wider.
- Made the nuke item longer and SetHealth from 150 to 75.

The player shadows outside will be borked due to a recent CS2 update that broke it.

Oppdatering: 21. sep. 2024 @ 18.00

- Made elevator zombies teleport disable later.
- Increased the post process a tad (mainly edges).
- Fixed the weird lighting in the underpass near the elevator.
- Fixed a couple textures.
- Fixed the transition of cubemaps near the sewer entrance.

Oppdatering: 21. sep. 2024 @ 14.34

- Added some more pipes to the sewers and cave area.
- Added telephone poles to the forest.
- Fixed a lot of textures.
- Made the elevator zombie teleport disable 1,5 seconds earlier.

Oppdatering: 14. sep. 2024 @ 19.20

- Fixed some cubemaps.
- Added some pipes.
- Added a fence infront of the building in the forest to hide an ugly lighting issue.
- Tweaked post process a bit so it's more vibrant.
- Reduced file size by 4 MB.

Oppdatering: 13. sep. 2024 @ 16.04

- Made the transitions between cubemaps in the sewers and outside smoother.
- Added scaffolding to the second cave area for atmosphere.
- Tweaked some of the lights/shadows.
- Made the push in the water from the sewers 33% less strong.
- Increased the post process to make the map pop more (mainly by adding slight bloom).

Oppdatering: 7. sep. 2024 @ 18.57

- Added two vents/extra passages to the cave area to give zombies more options.
- Changed some teleports so they feel less harsh (two triggers that activate at different times instead of one).
- Removed test chat message.
- Added some new details to the cave area.