Slay the Spire

Slay the Spire

Puppy Relics
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更新于:2024 年 8 月 25 日 下午 9:00
作者:Ninja Puppy

Current Version 1.2.3

Bug Fix:
Dog's Day was causing a crash in the relic compendium because it was trying to pulse/flash outside of combat. That has been fixed.

更新于:2024 年 8 月 25 日 下午 5:29
作者:Ninja Puppy

Accidentally dropped headphones on keyboard while uploading. Worried that it accidentally picked up the stray text that went into Intellij which would cause the game to crash.

Better safe than sorry, updating again.

更新于:2024 年 8 月 25 日 下午 5:25
作者:Ninja Puppy

Forgot to change Burning Bridge to Boss Relic and mark it as HP Loss instead of Self-Damage

更新于:2024 年 8 月 25 日 下午 5:20
作者:Ninja Puppy

New Relic
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New Relic Burning Bridges - Boss Relic
If you cannot play a card, pay the difference of cost in self-damage. Cards played this way are Exhausted.

Updated some visual things
Lousy Relic now turned gray when used up
Knuckle down now shows counter on it
Dogs Day now flashes if it will be active in combat.

更新于:2024 年 8 月 21 日 下午 6:36
作者:Ninja Puppy

Big upfront update/rework:

Money Bush has been changed from a slow money pick up/lump sum later in the game to just straight up giving 30% back any time you lose gold.
Also added a check to make it not spawn super late into the run to make sure it's more valuable early.

That said! I have added a Legacy option for Money Bush if you don't like the new change. Toggle it and it will take effect even if you are mid-run. I don't believe you will get the gold lump sum though...

Buffed:
Adventurer's Map to every 2 rooms instead of every 3 rooms.

Bubble Burster (May need tweaked based on testing)
Now gives Strength, Dex, and Focus instead of just Strength. The bonuses double in boss rooms.

Greener Grass
No longer reduces your max energy by 1. It just works.

Bug Fix/Updated Behavior
Hyperactivity
Counter was not resetting after reaching 4, updated relic text to be more clear on counter.

Lousy Relic
The Block action is now top of queue action instead of bottom. That means it will pop up between multi-hits instead of after them! Yay, useful!

Monster Drops
Darklings no longer grant gold and health on kill until you kill all of them then you get the benefits all at once.
Awakened One will only grant the bonus after you fully kill him. It counts twice. That's fine.

Ninja Puppy's Mask
Ninja Puppy's Mask did not show the counter to let you know how close you were or when the buff reset the counter. That's fixed now.

Slightly raised the volume on a few audio effects.

更新于:2024 年 8 月 19 日 下午 2:35
作者:Ninja Puppy

Tiny tweak
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Added 2 Focus to Dog's Day to make it more valuable to Defect
Updated the text to reflect that.

更新于:2024 年 8 月 14 日 上午 7:17
作者:Ninja Puppy

Forgot to update the text. Teehee :)

更新于:2024 年 8 月 14 日 上午 7:14
作者:Ninja Puppy

Slight rework to Unturned Stone due to mechanics breaking certain relics and balance.

Unturned Stone now triggers on Shuffle instead of empty deck or hand, slightly increased the damage from 7->8, hits all enemies.

更新于:2024 年 8 月 13 日 下午 8:05
作者:Ninja Puppy

Changed Unturned Stone to 5 damage to a random enemy on hand empty or draw pile empty. May change to common or increase damage or change back to AoE. Still needs testing.

At least it always triggers now!

更新于:2024 年 8 月 12 日 下午 12:26
作者:Ninja Puppy

Added some floor checks to some relics to make sure you don't get them and they are basically useless. :)

Known Issue:
Unturned Stone seems to only trigger once ever. Trying to find a solution.