Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

PreMeltdown. Azic's Shipyard Core
Viser 21-30 af 43 forekomster
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Opdatering: 12. jan. kl. 2:07

oh hey, update. The location of the accessories should be fixed. New Icons for the whole ship will have to wait, this is getting pushed out with some unfinished stuff becuase I forgot there were things needed for the updates of other mods. Why are they in here? in case I need them for use in more than one mod.

Opdatering: 30. nov. 2024 kl. 7:34

Finally figured out how to have the buffs for the tofas not be requiring them on having them in just one direction.
There's something else, but truthfully, I forgot what it was.

Opdatering: 28. nov. 2024 kl. 9:54

Sorry for a second update in one day, this one just adds some better inicators to the extensions to help you all allign them correctly

Opdatering: 28. nov. 2024 kl. 5:07

Taking the range of the whole ship power from 900 to 1000. Kinda not a fun walk around, but it works

Opdatering: 14. nov. 2024 kl. 15:57

Introducing the kicker units to help solve issues of some parts having too high of a power capacity vs the capacity of the host unit.
Also, you'll see some special storage units that I am testing.

Opdatering: 10. nov. 2024 kl. 5:52

Fixed typo on the Tofamax Extension file.

Opdatering: 27. okt. 2024 kl. 10:50

Welll now. An other update so soon? I made the Industrial Tofamax as an extension you can install on the LCRs. Just please be mindful of direction. Some reason they don't want to work in either direction.

Opdatering: 26. okt. 2024 kl. 15:42

Added a crewed reactor that's designed for powering factories!
Under normal circumstances, it will power factories and give them a 100% Factory buff as well!
If a specific factory isn't worying, ask its mod maker to add "Factory" without the quotations to the ReceivableBuffs brackets in its file.

Known problem factories: The Hyperium condensor seams to stop charging part of the way. I have yet to figure out why only the Advanced Large Crewed Reactor from the ETTM crewed reactors is the only one that can power it. I spent too many hours trying different things and will just make one that connects to the large reactors just like the railguns chain together.

Also: redid the power defense icon to make it easier to tell what it is.
Added a factory power icon.

Opdatering: 6. okt. 2024 kl. 12:16

Fixed description

Opdatering: 5. okt. 2024 kl. 14:14

User request to pull Crewed Reactors into just one build bar button. Since future plans for more parts are a long ways off, sounded like a good anti-clutter plan to me.