Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

AGONY - Overhaul
Showing 101-110 of 288 entries
< 1 ... 9  10  11  12  13 ... 29 >
Update: Apr 16 @ 3:52am

Minor Update Agony 1.1.3

- slave trader (enslaves foreign population) building effects are affected by foreign influence in a region
- slave trader buildings can be built in any region
- slave trader increases own region influence
- slaves global resource has an additional affect of reducing construction cost up to 25% (based on available slaves)

- increased tier/rarity chances across the board (initial and from buildings)
- added tier 2 units to garrison buildings
- tier 2 units can now enter non-military outposts
- added minimum tier 2 chance threshold of 10%

- already started construction can only refund 50% when cancelled

Update: Apr 16 @ 2:23am

Update: Apr 12 @ 9:07pm

Update: Apr 12 @ 9:08am

Minor Fix Agony 1.1.2c

- smoother food logistics diminisher

Update: Apr 3 @ 8:50pm

Update: Mar 31 @ 2:24am

Minor Fix Agony 1.1.2b

- battle worn debuff now applied to force instead of character (so will be properly applied to force that lost their general in battle)

Update: Mar 25 @ 6:05pm

Minor Change Agony 1.1.2a

Replenishment
- armies can now replenish in settlements (as if stationed in outposts)

Outposts
- added rarity/tier bonus to military outposts

Other
- fixed starting legendary unit in Priam's army to be of correct culture (Guards of Troy)

Update: Mar 15 @ 8:14am

Update: Mar 14 @ 4:52am

Update: Mar 14 @ 4:21am

Minor Update Agony 1.1.2

- added "Thracian Wolves" Unit to Thracian cultural cavalry unit roster
- adjusted cavalry pop threshold from 90 to intended 64 (so requires 64 cavalry pop to roll for cavalry unit)