RimWorld
ABF: Artificial Beings Framework
Menampilkan11-20 dari 22 kiriman
< 1  2  3 >
Pembaruan: 3 Jul @ 2:37pm
berdasarkan Killathon

- Artificial animals will now always spawn with every trainable they can unlock already unlocked.
- Artificial animals no longer lose any training.

Pembaruan: 2 Jul @ 3:01pm
berdasarkan Killathon

- Updated with compatibility for 1.6.
- Too much refactoring of code to for me to keep track of. Or, rather, too much of which happened before I thought that tracking it really would have been a good idea.

Pembaruan: 27 Apr @ 5:29pm
berdasarkan Killathon

- Only pawns which have a need fulfilled by an item will have float menu options for consuming that item, with respect to artificial needs.

Pembaruan: 12 Apr @ 9:24am
berdasarkan Killathon

- DefOfs were added for a first party mod, Mechcloud Chemwalkers.

Pembaruan: 10 Apr @ 6:02pm
berdasarkan Killathon

- A DefOf was added for a first party mod, Mechcloud Chemwalkers.

Pembaruan: 20 Jan @ 6:47pm
berdasarkan Killathon

- Trader caravans can now actually sell drones and other pawns that are correctly configured, rather than only using them as guards.

Pembaruan: 11 Des 2024 @ 9:20am
berdasarkan Killathon

- Forcibly reminded reprogrammable drones that they should obey their assigned work types immediately after the game is loaded, rather than following vanilla rules until something wants to recache the types.
- Fixed that reprogramming drones would duplicate references to work type defs which had no related work tags or skills (ie. those which should always be available) in the pawn's enabled work types.
- Additonal null-check for work types was added to reduce likelihood of errors during non-play states.

Pembaruan: 2 Des 2024 @ 9:15am
berdasarkan Killathon

- Artificial Beings now use mechanoid labels instead of organic labels for their capacities where applicable, assuming a mechanoid label exists.
- Added some DefOfs to support first-party submods.
- Fixed the hediff replacement system to actually do its job correctly instead of trying to replace a hediff with itself for some reason. Now blood rot and paralytic abasia should actually become something more suitable for artificial beings.

Pembaruan: 15 Nov 2024 @ 2:03pm
berdasarkan Killathon

- Even newer preview image/thumbnail courtesy of PlanetSat0rn

Pembaruan: 24 Okt 2024 @ 1:48pm
berdasarkan Killathon

- Updated Russian Translations courtesy of LeonusDH
- New ABF Thumbnail courtesy of PlanetSat0rn
- Custom xml parser for hediffReplacements