Source Filmmaker

Source Filmmaker

Goatling (HD) - Pseudoregalia
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更新于:2024 年 9 月 29 日 下午 7:51
作者:Sybilregal

Version 2 Hotfix

• Pushed the mouth bodygroup meshes much closer to Goatling's face.

• Changed the mouth bodygroup mesh shapes a bit.

• Slightly adjusted the alignment of the MouthPhoneme UVs to look more parallel.

更新于:2024 年 9 月 28 日 下午 11:10
作者:Sybilregal

Version 2

• Added 7 brand new lip-sync sprites for the mouth bodygroup, curtesy of JuiceSnatcher [x.com]

• Overhauled the mouth mesh to allow larger textures to be used.

• Changed the look of multiple pre-existing mouth expressions.

更新于:2024 年 9 月 6 日 下午 1:08
作者:Sybilregal

Version 1.1

• Changed the base file path from CalliMario to Sybilregal.
^This may potentially show duplicated model files in the asset browser. You may need to enter your Workshop folder and delete the older path, since SFM does not do anything about that.

• Changed the model name from "goatling.mdl" to "goatlingremix.mdl"

• Changed the face material parameters to use $translucent instead of $alphatest, making them look way smoother at their edges.

• Goatling will now start with outlines by default.

• Greatly improved the look of MouthSmile.

更新于:2024 年 7 月 6 日 下午 11:53
作者:Sybilregal

Changes vs. The Original

Additions

• The original eyebrow textures on the Goatling were removed in favor of Sybil (Classic)'s eyebrow meshes, offering a much larger range of emotions compared to the original texture-based ones.

• Added a large amount of brand-new swappable expressions, but there's too many to list here cleanly. The eyes got lots of options, go wild!

• A texture-based shading style was added that's very similar to Sybil (HD), which introduces baked sharp shadows underneath most body parts.

^Works very well with lighting turned off, but you can return to completely flat colors by selecting Skin 2.

• Added an optional Outlines bodygroup, which pairs well with either of the skins.

Changes & Fixes

• Due to Skin 1's shading, Goatling has attained new vertices on some parts of the body to smooth it out in certain spots, like the bottom of the head.

• All textures were remade to be 8x larger than what was represented originally within Pseudoregalia itself, offering the highest texture quality without going too far.

^The originals were 64x64, with the new ones being 512x512.
Sybil (Classic) will be getting an update soon to meet these new texture resolutions.

• Overhauled both the body and face texture sheets to be cleaner, but this includes having new sprites as well.

• Made some of the texture colors more saturated, like the horns.

• Added simple suit button meshes to the vest, and removed the original button textures. They're very similar to Sybil (Classic)'s on purpose.

• Adjusted the vertex endpoints of Goatling's blocky hands to be dead-straight.

• Fixed an odd disconnected vertices issue with the Goatling's tail.

• Prevented the buttons from clipping through the chest while bending the legs by removing a small bit of weight paint.