DayZ
NomNom Collectibles
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更新于:9 月 7 日 下午 6:46
作者:Blueberry

Hotfix: Territory Flag Bug

There was a territory flag bug reported recently with NomNom Collectibles. Recently it was brought to my attention that when NomNom Collectibles is on server it allows players to take the flag of others when "reached" even when using mods like LBmaster mod that disables this.

Big Shoutout to NerfDon for reporting said bug.

This bug has been resolved, players can no longer remove territory flags from other players.

更新于:7 月 9 日 下午 12:02
作者:Blueberry

Hotfix: Boardgame Display Kits werent placing the actual display, although worked in via adminvpp.

更新于:7 月 3 日 下午 5:06
作者:Blueberry

Steam patch as it appears it's defaulted back to ID "0"

更新于:7 月 3 日 下午 12:21
作者:Blueberry

NomNom Collectibles Update: Retro Device Update
Hello, everyone and I'm pleased to present you with a brand new category. Retro Devices. Ive added 33 new items to the collectibles mod.
I've also done some overrall balancing issues for overall performance.

**Whats new?**
Added a brand new collectibles category: Devices. 33 New custom models for all your retro favorite devices. Including a new shelf to go with it.
- NomNom_Device_Atari2600
- NomNom_Device_Blackberry
- NomNom_Device_Blackberry_RubyRed
- NomNom_Device_Blackberry_Pink
- NomNom_Device_Blackberry_Purp
- NomNom_Device_Boombox
- NomNom_Device_CPU
- NomNom_Device_CPU_Fan
- NomNom_Device_GB
- NomNom_Device_GBASp
- NomNom_Device_GameboyAdv
- NomNom_Device_GameboyAdv_Zelda
- NomNom_Device_GBC_Dandelion
- NomNom_Device_GBC_Grape
- NomNom_Device_GBC_Kiwi
- NomNom_Device_GBC_Berry
- NomNom_Device_Ipod
- NomNom_Device_IpodShuffle
- NomNom_Device_Keyboard
- NomNom_Device_Nintendo64
- NomNom_Device_NintendoGameCube
- NomNom_Device_NintendoNES
- NomNom_Device_NintendoSNES
- NomNom_Device_NokiaPhone
- NomNom_Device_Nokia450
- NomNom_Device_OldGraphicsCard
- NomNom_Device_Playstation
- NomNom_Device_RamDIMM
- NomNom_Device_RetroCDPlayer
- NomNom_Device_SegaGenesis
- NomNom_Device_SegaMasterSystem
- NomNom_Device_SSD860Pro
- NomNom_Device_SSD860
- NomNom_Electronic_Display_Modern
- NomNom_Electronic_Display_Vintage

Also added 6 new gacha cube reskins:
NomNom_Gacha_Kit_Cars
NomNom_Gacha_Kit_Helis
NomNom_Gacha_Kit_Boats
NomNom_Gacha_MoneyT1
NomNom_Gacha_MoneyT2
NomNom_Gacha_MoneyT3

**Whats been changed?**
- There was a bug involving the gacha cubes. Gave players the ability to open a gacha cube and gain double the rewards. This issue has been resolved. And Ive added some new features for the Gacha Cube in general.
In the "amount" section of the gacha cube config previously whatever number was put automically gave you "max" quantity. Now below are new features.

-1: gives max quantity. "amount set" other than -1 now gives that amount.

Example: Say you want to use nails. And you put "10" it will now reward exactly 10 nails.
You can also set 3 stacks each with a diffrent amount. 10, 60, 6. of nails and 3 stacks of said amount. Depending on the item, the number will effect the items quantity. We know if we set 10 we will
get 10 nails in game but what happens if we use a bandage instead? In game your bandage will have them many uses. However, it caps out to whatever the amount can actually hold. Vanilla bandages
only have 4 uses, so even if you set it to 10. It will only receive its max amount. If you create a override to extend that amount to say 10, than it will have 10 uses. This applies mainly to food and
water. However, if you have other items than have similiar properties than these will get effected as well.

Reports were made of a missing code from "collectionsystem.c" this has been fixed shout out to "Narsil" for reporting it.

I've also took the liberty of doing a little something for all my "editor" fiends. Ive created a "static" version of every collectible currently in the mod including the most recent items added with this update.
Prefix is "NomNom_Static"

P.s.: Classnames has been updated to reflect whats new. Ive also removed all files related to types and configs. To many ppl were getting confuse when setting up the mod. And I nvr updated the files in the actual mod.
Most up to date files will ALWAYS be in my discord in the "files channel" under the Collectibles Category. Easier if I do it this way!!

Big super shoutout to Madcappedbeef who fixed our doubling error in gacha cubes and added those sweet gacha features!!!

HGC server: 66.23.229.138 Port:2302

Need help? Join my community discord: https://discord.gg/heavenlygamingcommunity

更新于:5 月 31 日 上午 7:25
作者:Blueberry

Forgot to post the changelog and I also fixed a bug that was posted where items were duplicating from the gacha cubes.

5/30/2025

NomNom Collectibles Update: Collectibles UI

Hey everyone, I know its been quite a long time since I dropped an update and I apologize for that. That being said, it was not in vain. If you thought my mod couldn't reach a higher plane than you are sadly mistaken. NomNom Collectibles UI has finally arrived.

__**Whats new?**__
- This interface allows players to keep track of there collectibles on a "visual" level AND u can turn in completed sets for rewards.
- Logs to track when a player receives and picks up a collectibles along with date and time and steam id of said player.
- Player data tracks what each player has collected (keep in mind if they turn in said collection this will remove item/s from the .json file)
- 2 New GACHA cubes have been added: Military Cars and Helis finding these cubes net u a free vehicle. The SEARCH is on!! (You have to config the cube yourself for your helis mod n vehicles mod) Please guys stop asking me why "colored" sticker cubes do not work, its simple there not config only white ones are.
- Due to A LOT of ppl asking how to set up gacha cubes, I've took the time to set up configs for each color including a "all sticker" config that will contain all sticker gacha cubes (excluding owners cubes, cars, helis, and starter cubes)
- Texture Overhaul of the "heavenly stones" have been done. Big shout to Wheelie from DescendingZ community. This man is a fucking legend and one of the best retexture artist's out there. Did such an amazing job on the stones!!

__**Whats been removed**__
- Anything and everything music related from the actual music to the models have been removed from my mod. This has been mention several times in my discord, in annoucements, and previous patch updates. Everyone should have had enough time to make adjustments for this. On the bright side, I will be releasing a brand new mod that will have the music models that were once in nomnom collectibles.

NomNom_Turntable
NomNom_Walkman
NomNom_Cassette_Case
NomNom_Amplfier
NomNom_Receiver
NomNom_Vinyl_Stack
NomNom_Big_Speaker
NomNom_Small_Speaker
NomNom_Turntable_Cabinet

__**How To Set Up Collectibles UI**__
- This is a plug and play feature, however, I highly advise replacing the preset files to the ones I provided. Which can be located in the mod folder: NomNom Collectibles\Files\NomNom UI

- 3 configs will be generated: CollectiblesUIConfig.json | CollectionConfig.json | RewardsConfig.json
```
CollectiblesUIConfig.json: Enable and disabling "turnin" function.
CollectionConfig.json: Config what collections will be seen along with what items needed to complete said collection.
RewardsConfig.json: Config the rewards for said collection when completed n turned in.
```

更新于:5 月 30 日 下午 12:38
作者:Blueberry

更新于:4 月 8 日 上午 10:58
作者:Blueberry

Hotfix 4-8-25

Just adjusted 4 classnames to fit the other display classname structures. Also adjusted 3 language "stringtable" lines, that werent working properly, pointed out by a few of you.

Previously
- NomNom_Mega_Display_Case_Modern
- NomNom_Mega_Display_Case_Vintage
- NomNom_Mega_Display_Case_Modern_Kitbox
- NomNom_Mega_Display_Case_Vintage_Kitbox

Updated
Previously
- NomNom_Mega_Display_Modern
- NomNom_Mega_Display_Vintage
- NomNom_Mega_Display_Modern_Kitbox
- NomNom_Mega_Display_Vintage_Kitbox

String Table Fixes
- Chibi Display Vintage "displayname"
- Mega Display Vintage "displayname"
- Boardgames Display Modern "display name"
- Chibi Ironman "description name"

Adjusted Type files and market files to account for the classname change.

Not update will be sometime mid May. Please do any preperations for the music stuff, because it WILL be REMOVED. I am also dropping a music mod that will feature said items. Will it be at the same time as collectibles propably not, but will shoot for this.

更新于:4 月 1 日 上午 8:55
作者:Blueberry

3/31/25

NomNom Collectibles Update: Quality of Life Update

Hello, everyone and thank you for your support. This update is a "quality of life" overhaul. What this means is, Ive changed a few classnames to match up with the structure of the overall mod. I've also redid every file: Class names, Types, and Configs. These were personally done by me and verified to work. I know the biggest suggestion noted was to improve the files bc of the inaccuracy of them. They all now work as intended.

Please keep in mind, these files are EXAMPLES I would highly advise not use on server but use to make your own adjustments to match your server.

I've added language core script. Players will now have the ability to change the language in game to there choosing and all collectibles will be converted into that language. Music was not included this is due to it being removed from the mod in the next update.

Languages Provided: Russian, English, Czech, German, Hungarian, Polish, Italian, Spanish, French, Chinese, Japanese, Portuguese

I will be releasing a new mod that is specific to music that will include the models that were previously in collectibles. I want to revert this mod back to just collectibles. That being said, the good news is, my music mod will be repackable. You need only join in discord to obtain the files.

What's been added?
- 20+ new posters
- new language core

Next Update
- Polaroids
- TCG Yugioh
- Collectibles UI
- Turn In function to allow players to turn in sets for rewards set by a loot table config by server owners.

My workshop mod will always be 1 update behind my community mod, if you would like to test out new updates prior to release on workshop, you can always join the

HGC server: 54.37.244.200 Port:2302

Need help? Join my community discord: https://discord.gg/HMzywytMVd

更新于:2 月 25 日 下午 3:19
作者:Blueberry

1.27 update and warpath hunt for music

- With the recently release of 1.27, Ive polished up some structure with the mod and no issues should arise with it. Ive also removed any music related pbo's from the mod. Recently, a lot of reports to RIAA have been filed for any mods containing music. To avoid, my mod getting DMCA ive took the music pbos out. My intentions r nvr to undermind those who make good music and just want to provide a mod that everyone loves and enjoys.

- That being said, I am working on getting a "music manager" that will allow ppl to make there own "music pbos" and publish as a override with my mod to allow music to be played. This will allow server owners to add music should they want too. The purpose of this mod has been and will always be "Collectibles." Music was just a bonus and nvr intended to be a focus of the mod.

- Music devices, like nomnom cabinet, turntable, walkman, and any other "comestic" music items will remain in the mod as a collectible. If you have other music mods that have cassettes/vinyls, they will work with my models and you will still be able to play music. Examples include copy right free music from foxy radio, mp3 cd mod, etc.

- I am truely sorry for those who used this mod mainly for the music, however, the focus of this mod is collectibles and we shall stick to that. Thanks everyone for your support and understanding.

Ps- because music is no longer going to be in my main mod, there is no reason to have the "lite" version on workshop. Lite was created to have everything the main version has minus music, since this is no longer the case theres no point in having 2 identical mods on workshop. NomNom Collectibles Lite will be removed off worshop March 8th. at 12pm Noon Est.

更新于:2 月 16 日 上午 8:28
作者:Blueberry

Mini Patch- Gacha Update

This is a small miny patch update. Ive made it so that the Gacha Cube UI keybind is now defaulted to "nothing." This was a highly request function. What this means?

- UI is effectively turned off until a player sets a keybind.
- Players can choose to set there own keybind now.
- Server owners who dont want to use the ui or gacha cubes now dont have to worry about it. Since its not keybind by default.

I know some of you enjoyed the UI n its keybind, but the biggest issue with previously set to L was the issue of conflicting with vanilla NVG's etc. I dont want ppl to have to choose between vanilla and modded. So I hope this makes everyone happy. Happy Collecting. - NomNom