Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
Viser 21–30 av 56 bidrag
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Oppdatering: 15. mars @ 21.43

- Made attachment descriptions more uniform
- Altered how a few recoil attachments work. Should actually work now. (Was previously trying to reference and non-existent stat)
- Gave all weapons a default starting clip (Don't need to reload on spawning them from Q menu anymore)
- Changed how some bolts work. Inferno and Hellfire bolts now deal a DoT effect
- Slightly increased transparency on HUD scope
- Changed default plasma cannon tracer
- Removed WK_Explosions (Finally got rid of last reference to it, I think)

Oppdatering: 13. mars @ 21.34

- Added grenades, each with a special feature. These need heavy testing, especially in multiplayer, I don't have friends to test with
- Added Red Dot to Twin Heavy Stubber for better sights
- Made Underbarrel/Combi attachments deal damage based off base weapon damage
- Added bullet force

Oppdatering: 10. mars @ 23.33

Added extra animation stuff to force staves because I have the POWER!!!!!

Changed missiles to now have a trail and now use model from Legacy models, so that's a requirement. May copy model over to base SWEPs at least for encapsulation purposes

Oppdatering: 9. mars @ 22.41

- Added Heresy Bolter
- Maybe fixed an issue of smite texture not working on first load?
- Added Astartes HUD sight to Legacy bolters that would make sense
- Changed worldmodel for rotor cannon to be maybe a bit better

Oppdatering: 8. mars @ 20.34

- Improved Force Staff smite to attack multiple enemies instead of all chains going towards single target
- Added light shield property to Base SWEPs Missile Launcher and Old Autocannon
- Added HUD scope to Base SWEPs astartes bolters. Wish for review if I should add it to the legacy bolters
- Fixed small charged plasma bolt (don't know if it was live with the issue)
- Made Warp Bolt fire slower but with more damage (0.5 -> 0.75 seconds between)
- Made rest of Lascannons able to pierce into the heavens

Oppdatering: 8. mars @ 0.42

Added Force Staves
Added ability for Force weapons to full block + reflect

Oppdatering: 7. mars @ 13.28

Extended Flamer Range
- 700 hu regular
- 950 hu heavy

Revamped base melta tracer
- Hopefully actually viable and less intensive

Oppdatering: 6. mars @ 23.53

Messed around with flamer particles. Currently only extends in one direction, will have to figure that out in a bit

Hopefully fixed plasma projectile

Oppdatering: 6. mars @ 10.45

Made own thumbnail. AI image wasn't vibing

Oppdatering: 4. mars @ 21.40

Fixed Boarding Shields to block melee correctly (No clue if it was working before to be honest)

Fixed Phobos + Shield

Changed Volkite a bit

Adjusted a few other things I'm sure