Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
Ergebnisse 21–30 von 57
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Update: 18. Mrz. um 22:03

- Added 2 new ogryn weapons
- Added Sword, Axe, Thunderhammer, with a shield
- Added Mezoa and Angel's Talon Lightning Claws
- Changed sounds for most of the melee weapons
- Slightly changed viewmodel for lucius lasgun
- Lowered stun timer on NPCs to 10
- Lowered calibrated melta damage to vehicles
- Removed unused and redundant sounds
- Fixed issue with plasma overcharge explosion

Update: 15. Mrz. um 21:43

- Made attachment descriptions more uniform
- Altered how a few recoil attachments work. Should actually work now. (Was previously trying to reference and non-existent stat)
- Gave all weapons a default starting clip (Don't need to reload on spawning them from Q menu anymore)
- Changed how some bolts work. Inferno and Hellfire bolts now deal a DoT effect
- Slightly increased transparency on HUD scope
- Changed default plasma cannon tracer
- Removed WK_Explosions (Finally got rid of last reference to it, I think)

Update: 13. Mrz. um 21:34

- Added grenades, each with a special feature. These need heavy testing, especially in multiplayer, I don't have friends to test with
- Added Red Dot to Twin Heavy Stubber for better sights
- Made Underbarrel/Combi attachments deal damage based off base weapon damage
- Added bullet force

Update: 10. Mrz. um 23:33

Added extra animation stuff to force staves because I have the POWER!!!!!

Changed missiles to now have a trail and now use model from Legacy models, so that's a requirement. May copy model over to base SWEPs at least for encapsulation purposes

Update: 9. Mrz. um 22:41

- Added Heresy Bolter
- Maybe fixed an issue of smite texture not working on first load?
- Added Astartes HUD sight to Legacy bolters that would make sense
- Changed worldmodel for rotor cannon to be maybe a bit better

Update: 8. Mrz. um 20:34

- Improved Force Staff smite to attack multiple enemies instead of all chains going towards single target
- Added light shield property to Base SWEPs Missile Launcher and Old Autocannon
- Added HUD scope to Base SWEPs astartes bolters. Wish for review if I should add it to the legacy bolters
- Fixed small charged plasma bolt (don't know if it was live with the issue)
- Made Warp Bolt fire slower but with more damage (0.5 -> 0.75 seconds between)
- Made rest of Lascannons able to pierce into the heavens

Update: 8. Mrz. um 0:42

Added Force Staves
Added ability for Force weapons to full block + reflect

Update: 7. Mrz. um 13:28

Extended Flamer Range
- 700 hu regular
- 950 hu heavy

Revamped base melta tracer
- Hopefully actually viable and less intensive

Update: 6. Mrz. um 23:53

Messed around with flamer particles. Currently only extends in one direction, will have to figure that out in a bit

Hopefully fixed plasma projectile

Update: 6. Mrz. um 10:45

Made own thumbnail. AI image wasn't vibing