Garry's Mod

Garry's Mod

[VJ Base] Combine Spider Synth SNPCs
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更新于:12 月 3 日 上午 6:58
作者:Random72638

- Added a tracking variable to the close-range shock dispel attack
- Some minor changes to little bits of code.
- Made use of an unused variable which controlled the dynamic fire light colour, and added some safeguarding to the handling of the gun lights and dynamic fire lights key value.

更新于:12 月 2 日 下午 7:45
作者:Random72638

- Very small changes and very slight optimizations.
- If you get hit by the SNPC, you'll be affected with slightly disorienting screen wobbling.

更新于:7 月 2 日 上午 8:58
作者:Random72638

- Updated and slightly improved the door-breaking mechanic.
- Added new convar, and made slight changes to the range attack anims.

更新于:7 月 2 日 上午 5:02
作者:Random72638

- Lots of micro optimizations to base code.
- Removed unneeded debugging print code.
- Optimized texture handling for the V2 synth.
- Melee knockback has a 1 - 2 chance to be doubled when the enemy is hit.
- Added randomization to sound pitches and certain variables.
- Chance for the SNPC to have a limited chase distance, staying back to only shoot.
- Renamed certain variables and functions to match the new VJ Base ones.
- SNPCs now emit a shockwave that damages enemies that are too close.
- SNPC will now occasionally strafe to the left and right.
- Added more randomisation to bleeding variables.
- Improved gibbing slightly.
- Optimised projected light code handling, and now added spotlights.
- Fixed wind up/charge alert sequence, so the SNPC has a chance to play an idle to alert animation, whilst also playing the hunter chopper wind up sound.
- SNPCs can heal each other.
- Effects for the healed and the healer.
- New creaking effects when walking.
- Many new sounds from the advisor, dog, and hunters.
- Optimized and improved the low health effects.
- 1 - 2 chance for the SNPC to emit a pain sound when emitting effects.
- New Strider minigun sounds when firing.
- Improved the firing of quick flares, adding sounds, micro changes and adding time to the delay on spawn.
- Improved code that makes the SNPCs follow Hvt's, such as striders and scarabs.
- Unique alert sound when the SNPC is actively following a HVT

更新于:4 月 19 日 下午 9:16
作者:Random72638

更新于:2024 年 11 月 8 日 上午 3:26
作者:Random72638

- They are now vulnerable to fire damage.
- DMG_SHOCK and DMG_PLASMA now stun the Combine Synths.

更新于:2024 年 11 月 7 日 上午 4:07
作者:Random72638

- New ability where the SNPC fires sets of flares at enemies.

更新于:2024 年 11 月 7 日 上午 2:59
作者:Random72638

- Updated following certain SNPC code to increase the distance of the position behind the NPC they are designated to follow and updated the code to work a bit better.

更新于:2024 年 11 月 7 日 上午 2:47
作者:Random72638

- Added hunter and strider to alert list

更新于:2024 年 11 月 6 日 上午 10:16
作者:Random72638

- Re-worked function to become alerted to enemies scanners and shield scanners find.
- Changed a few things.
- Added the default vj eating system to the snpc.