Left 4 Dead 2

Left 4 Dead 2

Improved Witch AI (Deadlier)
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更新:10月7日 @ 9時03分
更新者:Xen

Added addoninfo.txt so you can easily find it through the addon list in-game.

The Witch's passing-by damage was changed from 25 to 100, to simulate the L4D1 behavior when retreating.

Reduced the end-saferoom door detection radius from 100 to 25, now she's far less likely to accidentally leave the saferoom for going near the door when chasing someone inside.

Removed the unnecessary louder attack swing and fleshy noises when attacking survivors. If you liked those sounds, for some reason MANACAT forces the Witch to have them in the Headshot Feedback mod of his, so use that and disable the effects as mentioned in the description of that mod and you'll have them back.

更新:10月7日 @ 9時03分
更新者:Xen

Added addoninfo.txt so you can easily find it through the addon list in-game.

The Witch's passing-by damage was changed from 25 to 100, to simulate the L4D1 behavior when retreating.

Reduced the end-saferoom door detection radius from 100 to 25, now she's far less likely to accidentally leave the saferoom for going near the door when chasing someone inside.

Removed the unnecessary louder attack swing and fleshy noises when attacking survivors. If you liked those sounds, for some reason MANACAT forces the Witch to have them in the Headshot Feedback mod of his, so use that and disable the effects as mentioned in the description of that mod and you'll have them back.

更新:2月11日 @ 12時58分
更新者:Xen

Removed "kill_loop" from the script, so when she mauls she no longer pushes survivors away. Use "multi-hit" mod instead.

更新:2024年12月4日 @ 21時04分
更新者:Xen

The Witch can now push survivors while climbing anything, not just ladders. She will also push survivors when jumping, when a Wandering Witch is screaming after being touched or shot (to prevent cheap melee tactics), when mauling incapacitated survivors, and when looking around after she has killed someone (pre-retreat) to make her less vulnerable

更新:2024年11月30日 @ 0時17分
更新者:Xen

Increased "stuck time" from 2 to 1.5, she won't be startled if a survivor shoots her while she's climbing or in the pre-retreat animation, like my "Crazy" edition.

She can now break normal doors in 1 hit if playing in realism or if you got her instakill attack enabled, as her attacks break normal doors in 1 hit outside of realism. She can now open the saferoom door in 1 hit.

更新:2024年8月18日 @ 10時45分
更新者:Xen

Changed stuck time from 0.5 to 0.

更新:2024年8月16日 @ 4時25分
更新者:Xen

Changed passing-by damage from 100 to 25. Default used to be 10.
Made it so the Witch gets instantly re-aggro'd after killing a player if you have Killing Spree (!witch kill) enabled.
Made it so the Witch does not change target after 2 seconds if stuck, it takes 0.5 second now. So if you're shooting her when she's chasing someone, she has a higher chance to change target to you for defending your teammate.
Made it so if Killing Spree is enabled, Witches don't ignore the closest incapacitated survivors. Usually after killing someone they went after the closest survivor to her in the map that wasn't incapacitated. Now she does not ignore incapacitated survivors.

更新:2024年8月15日 @ 7時22分
更新者:Xen

If using !w kill, the Witch will now no longer ignore nearby downed survivors. Meaning if she killed her current target and her next closest target is a downed survivor she will go after them instead of ignoring them like the default Improved Witch AI mod.
She also gets re-startled instantly now, instead of wating around 1 second playing the retreat animation.

更新:2024年7月4日 @ 14時13分
更新者:Xen

Updated to latest version of Improved Witch AI. Increased attack range from 40 to 45.
Latest version being last updated: 4 Jul @ 9:40pm

更新:2024年6月28日 @ 12時01分
更新者:Xen

Small bugfix.