Barotrauma 潜渊症

Barotrauma 潜渊症

[Borked] Jovian Radiation Rework
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更新于:2 月 15 日 上午 8:51
作者:Nupaska

Lol guys, it's completely doesn't work in single player and no one cares, i get it

更新于:2 月 7 日 下午 7:11
作者:Nupaska

don't show radiation settings button in multiplayer if you don't have permissions

i don't know what would happen if you try and too lazy to test it

更新于:2 月 7 日 上午 5:47
作者:Nupaska

Added some gui

更新于:2024 年 12 月 4 日 上午 8:15
作者:Nupaska

Managed to die on hard settings in 4th biome on abyssal difficulty

Renamed settings Hard -> Abyssal
Hard is now between Default and abyssal

I think RadiationToMonstersMult 0.005 is way too much, changed it to 0.001

increased RadiationToAmbienceBrightness from 0.001 -> 0.002 it's still too hard to notice

I played with old OutpostTimeMultiplier 0.5
I changed it to 0.25 a few updates ago,
I'll try to beat the game again, mb with 0.25 it's now possible

更新于:2024 年 12 月 3 日 上午 3:08
作者:Nupaska

Changed default OutpostTimeMultiplier from 0.5 to 0.25
Because it's now much harder to steal things or drown guards

更新于:2024 年 12 月 3 日 上午 2:36
作者:Nupaska

Now mod sets CurrentLocationIrradiation to campaign metadata by the name "CurrentLocationIrradiation"
So others could use it in events

it's radiation front.X - location.X in map units

If it's > 0 then location is in radiation
if it's < 0 then no

更新于:2024 年 12 月 1 日 下午 11:56
作者:Nupaska

steam guh

更新于:2024 年 12 月 1 日 下午 11:53
作者:Nupaska

reduced memory leak

更新于:2024 年 11 月 30 日 下午 7:52
作者:Nupaska

Save settings after load to make sure everything is synced

更新于:2024 年 11 月 29 日 上午 5:01
作者:Nupaska

Forgot to change name of Hard preset, guh
And overall this name asigning behaviour seems very buggy, might need to test it later