RimWorld
MIM - WH40k Augmetics
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Actualización: 31 OCT a las 19:36

1. Rehabilitation and reconstruction recipe fixed - now they don't require abnormal amount of medicines
2. Texture updated.

Actualización: 29 JUN a las 6:38

[Auto-generated text]: Update on 6/29/2025 10:38:25 PM.

Actualización: 10 ENE a las 17:33

11/1/2025: Chem Injectors now keep your pawns Chemical Needs (not specific drug needs) always 100%.

Actualización: 2 ENE a las 4:48

2/1/2025: CE patch fix - Augments that gives carrying capacity bonus for vanilla now gives carry mass and carry bulk bonus for CE.

Actualización: 18 AGO 2024 a las 9:00

19/08/2024: Texture / XML update
- Iron Gob rendering size, layer and position updated to fit with Heavy Jaws of Biotech Head type.

Actualización: 11 AGO 2024 a las 11:52

12/08/2024: XML update
- New Heretic Implant: Smokeleaf Joint Injector

Actualización: 8 JUL 2024 a las 18:44

09/07/2024: C# / XML update
- Now implants can be installed over bionics or other non-natural bodyparts. Thanks @Fluorite!

Actualización: 28 JUN 2024 a las 14:22

29/06/2024: Patch Update
- 1.5/CE: CE patch updated/ fixed

Actualización: 12 JUN 2024 a las 10:04

13/06/2024:
- Existing augmetic reconstructions renamed to augmetic rehabilitation.
- New 15 augmetic reconstructions added. (restore missing body part)
- New exnotic augmetic implants - Constructer Interface, Karrikian Lock-Arm, Ætheric Wave-spars, Blackbone Bracing, Pain Ward, Vitae Spplacement added.
- Existing research of Augmetic reconstructions renamed to augmetic rehabilitation.
- New research - Exotic Augmetic Implant, Augmetic reconstructions
- Fixed wrong def name of EMWH_VitaeSpplacement -> EMWH_VitaeSupplacement
- Revised TechHediffsTag so that NPCs have a chance to get most of the new augmetics, if they have enough money.

Actualización: 12 JUN 2024 a las 9:35

[Auto-generated text]: Update on 6/13/2024 1:35:32 AM.