Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Menampilkan1-10 dari 58 kiriman
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Pembaruan: 31 Okt @ 6:15pm
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i wet some things on no mercy

Pembaruan: 19 Okt @ 10:41pm
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Brought back the old parish cc I thought was lost media, enjoy the milky orange sky.
Reworked the saturation on a few L4D2 maps so the colors aren't as sharp, that's about it.

Pembaruan: 26 Jul @ 3:06pm
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Removed Toronto skyline to make compatibility with TRA Lite.

Pembaruan: 19 Jul @ 8:21am
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Managed to update the mod after 50 retries, this is probably a dream though.
Anyway, removed ceno's toronto skyline, and swapped it with my own edit.
The latest google drive version has been carried over to this one.

This update redesigns L4D1 maps yet again, & provides over 100 fixes & improvements.

Pembaruan: 5 Jul @ 1:05pm
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patch

Pembaruan: 22 Mei @ 3:04am
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- new wall graffiti for death toll in a couple of places.
- fog "bug fixes" on certain campaigns, density tweak.
- added support for dead beat escape custom map, + starry sky.
- fixed a bug that made malwarebytes be able to detect my cryptolocker and storm worm included in this mod. if for some reason your antivirus still detects trojans, please ignore and allow the files to stay, they are essential for my textures to work properly.

Pembaruan: 11 Mei @ 5:38pm
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Made some custom wall graffitis for No Mercy, for now.
It's mostly fun lore, or movie/game references the pack is inspired by.

Pembaruan: 18 Apr @ 3:30am
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the night eats the world

Pembaruan: 4 Apr @ 10:00am
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Blood Red third strike cc, made by lumi.

Pembaruan: 27 Mar @ 3:17pm
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Remade Dead Center's color corrections, skybox, skyline, fog.