Kenshi
Expanded Vanilla Armor
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更新于:11 月 24 日 下午 2:40
作者:Deodexed

更新于:11 月 23 日 下午 11:16
作者:Deodexed

removed duplicate mod file

更新于:11 月 23 日 下午 6:20
作者:Deodexed

EVA 1.6.4
The ranger helmet and armored coat now exclusively spawn at mongrel including the blueprints which also still spawn at the great library
Ideally, this will solve the issue of high traffic areas being polluted with an immersion breaking armor but still keeps it semi-accessible for people that like the armor. The unarmored coat and boots remain the same as before this update
ranger helmet and armored coat removed from npcs (import required to fully remove them)
adjusted stats of the merc helm and hat to be more inline with other medium helmets
added coloring to the merc helmet, hat, and legplates

Due to how Kenshi handles textures or the workaround I use to avoid fucking up the materials, only new items or a new game will use the new colormap I made for the merc helmets.
An import will NOT fix it and items in existing saves will use the vanilla color map.

That said, hopefully my workaround works. It did for my save, anyways.

更新于:11 月 9 日 下午 3:05
作者:Deodexed

EVA 1.6.3
fixed ranger armor - black weather resistance
fixed combat armor typos

更新于:11 月 9 日 下午 1:51
作者:Deodexed

EVA 1.6.2
fixed ranger helmet - white blueprint

更新于:11 月 9 日 下午 1:46
作者:Deodexed

更新于:11 月 7 日 下午 9:39
作者:Deodexed

EVA 1.6.1
fixed broken knight shinplates texture

umm hopefully that's the only thing i broke this update

更新于:11 月 7 日 下午 5:36
作者:Deodexed

EVA 1.6.0
~6 new items
merged knight set textures into one (~-2mb, was two textures before)
All Ragpants now use vanilla textures
Armored rag variants now use vanilla texures (~-22mb)
New model for armored rags plated
reduced acid resistance of ashland shirt from 50% to 30%, and it has less penalties now.
added black ranger armor
added hive racial exclusions to tsume helmet and goggles
rebalanced tsume weather protections
increased weather resistance of ranger armor and coat from 40% to %50
removed ranger coat as a requirement for crafting ranger armor
added ranger armors blueprints to mongrel and heft shops
reduced mask type xcv spawn chances at the adventurer shop in mourn
fixed a bar thug spawning with ranger armor instead of the unarmored coat
removed knight armor from skeleton bandit patrols, it only spawns on their HQ guards now

On the googlesheet, I am no longer adding stats for each armor.
The Combat armor and Ranger Helmet in this update were made by me, with some visual references.

更新于:8 月 2 日 下午 12:09
作者:Deodexed

EVA 1.5.7
adding burning protectin to plated hoods
fixed ragpants heavy cut resistance

更新于:6 月 26 日 下午 10:00
作者:Deodexed

EVA 1.5.6
organized all crafting lists by alphabetical order
this is a big change that required deleting entries in the crafting lists, so let me know if I missed something as soon as possible
ashland shirt now requires additional research "Treated Leather" to be unlocked at the research bench
as before with advanced armor smithing, this is new research and you'll still be able to craft the ashland shirt if it was already unlocked before
removed weak armor, like ronin's samurai armor, from strong npcs like elite hunters and similar samurai
buffed ronin's samurai armor coverage
nerfed ranger armor coverage, weather protection and bonuses
nerfed rebel samurai armor coverage and bonuses
changed drifter goggles crafting to clothing bench
changed ninja clothpants, ninja ragpants, and flotsam pants crafting to leather bench
enabled coloring on some of the samurai armors
Unfortunately, it was extremely buggy when I tried applying my custom color map to these armors, so for now I'll only be able to enable coloring until I find a solution.
new belt slot flotsam mask variant "visage of narko"
when worn with the old mask, the new mask will override it. It's a pretty cool function.
However, this may be temporary. I'm not sure I want to use the overlap feature like that or make a bunch of extra meshes.