Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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更新于:9 月 29 日 上午 1:44
作者:STUVash

As reported by cantila1.

-Changed Mission Objective Ulterior motive (2nd copy) gm notes to make sure it is in play only if it's a 10 players game. The change was not saved last time.

更新于:9 月 28 日 下午 2:05
作者:STUVash

-Xyrian Tracer will now always have smooth placing to avoid desync.

-Fixed gunsound not being played when killing a xyrian.

-Changed Room Technical Corridor Entrance picture.

-Changed Room Security Robot Room picture.

更新于:9 月 28 日 上午 5:24
作者:STUVash

-Fixed a typo.

更新于:9 月 27 日 下午 1:00
作者:STUVash

-Fixed a shadowMarker not being removed properly because of a typo in a recent change.

-Fixed Xyrian Activation not destroying the Lander anymore.

-Fixed Shadow bag being flipped upon reshuffling.

-Enemy bags will now lock themselves once the player setup is done, this should fix the bags turning, I don't know if it was a player or the script yet. Didn't find anything in the script for now.

更新于:9 月 26 日 上午 7:47
作者:STUVash

-Changed Primeblood Event Damage picture.

-Changed Primeblood Event Damage main effect.

更新于:9 月 25 日 上午 7:07
作者:STUVash

-Fixed insiderCard rotation not checked properly to see if the Insider is friendly or not upon going to Next round.

-Fixed Armory Insider story preventing all malfunction tokens from being returned, one "not" too many. Oops.

-Fixed Armory Insider story (2nd part) not properly checking for the player room upon passing.

-Fixed a typo.

更新于:9 月 24 日 上午 3:49
作者:STUVash

-Replaced autoExplore rayCasting to find player corridors, maybe this help fix the rare occurence of Jay Shadow. Still dunno where his issue really is.

-Added one more second delay for Primeblood Scent Of Prey delay to secondary event effect, the time I got seems to be right on time, but I prefer to have margin, just in case something desync for a bit.

-Fixed Noise token reference not lost right upon being destruct (apparently), we remove the reference manually instead everytime the noise tokens used to be simply destroyed.

更新于:9 月 21 日 上午 8:29
作者:STUVash

-Fixed gun sound effect not playing sometimes.

-Fixed checking for size of goals during autoMove when there's none. (initially was set for insider moving)

-Fixed Serious Wound lungs effect not removing health on the player if he was at -1 Oxygen count, and capping back to 0.

更新于:9 月 21 日 上午 3:43
作者:STUVash

-Slightly increased delay to get a reference when picking a Character. I'm not sure what's doing it but I'll dig more into it if I see it again, apparently it doesn't happen everytime...?

-Forgot to place the Insider back in the previous Room when she's the one exploring. I did it before but I guess I erased a chunk a tad bit too big when I switched things around.

- Added some condition to explore differently if we are not on the last part of Drilling Station storyline.
Just realised the Friendly Insider might be able to explore by default with a basic move action.

-Fixed a typo to check if insider is friendly or not.

-During an encounter, the insider is being checked in the room as the last player. Now that she has regular exploration entrance effects, she can also get encounters and attacked.

-Added a way to skip insider Room GUID check in RoomsMap list when considering her as the last player.

-Added one more second delay for the Noise Roll entrance effect during an exploration, apparently the room GUID reference does not have time to register. There is a failsafe in case this one fails that was being used with players already but this should fix it.

更新于:9 月 20 日 下午 2:14
作者:STUVash

-Fixed insider story sequel from "discovered room" always being true before even checking the room names that got discovered.

-Script will now only check the discovered room instead of all rooms when it's not COOLING SYSTEM / REACTOR storyline.

-Fixed insider story breaking rooms not placing malfunction token in the room. (that's because of a back and forth with the Armory room story, had me changing things up)