Tabletop Simulator

Tabletop Simulator

Nemesis Retaliation (Script assisted)
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Pembaruan: 24 Feb @ 9:25am
berdasarkan STUVash

-Corridor and Room tiles now lock themselves 3 seconds after being dropped.

Pembaruan: 24 Feb @ 8:45am
berdasarkan STUVash

-Reverted the previous change
-Changed the soundbox used by the Attack deck instead (I forgot I already did something like that for the returning Secure Tokens)

Pembaruan: 24 Feb @ 8:14am
berdasarkan STUVash

-Switched the soundbox used when calling an enemy figure, since they attack as they arrive in the room, drawing an attack card was cutting the arrival sound (especially with the Queen which has a longer sound). Now they can be smoother or overlap without cutting if you do these things too fast.

Pembaruan: 24 Feb @ 7:54am
berdasarkan STUVash

-Now that destroyed doors stay on the board, like in the other Nemesis game, changing State on a Door will play an explosion sound.

Pembaruan: 24 Feb @ 7:33am
berdasarkan STUVash

-Changed the rotation of two corridors again

Pembaruan: 24 Feb @ 3:03am
berdasarkan STUVash

-Non numpad numbers on Tactical Gear Items and Tactical Gear bags will draw items and put them on the player's character board's tactical gear slot where space would be available.

-Added some text reminder on the side of the table.

Pembaruan: 23 Feb @ 11:37am
berdasarkan STUVash

-Changed Burst fire sound to be same as the killing roll on Shoot.
-Adjusted the multishoot function to work in two parts, like in my other mod. I don't like that it works in two parts, I was hoping to find a different way to do it but I gave up and just did the same thing. It works, I guess it's fine.

Pembaruan: 23 Feb @ 9:10am
berdasarkan STUVash

-Added a snap point on the Landing Zone
-Changed Physics on the Lander Token to some extreme levels so that it struggles to reach a snap location, this makes it all floaty.

Pembaruan: 23 Feb @ 8:40am
berdasarkan STUVash

-Changed Robot Activation state

Pembaruan: 23 Feb @ 8:37am
berdasarkan STUVash

-Rotated snap points on the Queen Health Cards position.
-Rotated Corridors, so that the door slot would be on the left.
-Changed the rotation of the starting corridors in the script.
-Added tag rot180 to Biohazard Armor and Tactical Armor starting items.
-Unreinforcing Corridors now also plays sound.
-Fixed Headshot roll not playing the expected scream sound.
-Killing roll now plays a heavier shooting sound.