XCOM 2
Merist's Perk Pack
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Uppdatering: 5 okt @ 2:38

  • Refactored Blood Thirst effect (affects Paint the Moon Red on the playable Taipan Hussar).
  • Update all overwatch and Covering Fire effects in the mod.
  • Fixed Eyeful Watch not working during own turn.
  • Fixed certain passives being removed when a soldier bleeds out.
  • Fixed the damage of Sentinel bolts being set incorrectly.

Uppdatering: 16 sep @ 8:56

  • Fixed Hunter's Focus dodge reduction not working.
  • Fixed incorrect chance and duration values for Concussive Grenades.

Uppdatering: 10 sep @ 1:04

  • Fixed Clamp going out of bounds in certain cases.
  • Refactored Escalation to not be horrible.

Uppdatering: 4 sep @ 7:05

  • Fixed localized ability lists.

Uppdatering: 3 sep @ 1:32

  • Fixed Sniper Overwatch not working properly.

Uppdatering: 2 sep @ 13:33

  • Fixed a bunch of stuff and refactored some code. Tell me if something's broken.

Uppdatering: 23 aug @ 13:18

  • New abilities:
    - Call for Fire (M31_CallForFire | based on Favid's)
    - Unload (M31_Unload | based on Favid's)
    - Buckshot (M31_SawedOffSweeper)
    - Smoke Grenadier (M31_SmokeGrenadier)
  • Changed handling for playable Muton's Counterattack.
  • Updated ToHitCalc on the Harrier Launcher attacks and Winter Sentinel's elemental bolts.
  • Fixed damage values of elemental bolts on the Sentinel.
  • DEV: updated handling for shield effects.

Uppdatering: 15 aug @ 3:42

  • For [WOTC] Extended Explosive Tweaks users. This is a mod that can consistently cause crash on load due to some of its handling. There is no universal solution for this. I think I caught all of my abilities that would make it do so, but I'm sure there are plenty more outside of my mods. User caution is advised.
  • Rattle (Playable Aliens) can now only activate once per turn, and is capped on the amount of panicked enemies per activation.
  • Assassin no longer requires the user to not be flanked to enter concealment because there is no way around how the game caches and updates visibility.
  • Further adjustments to how passive weapon effect abilities (Bloodlet, Toxic Nightmare, etc) work.

Uppdatering: 9 aug @ 4:11

  • Changed how passive weapon effect abilities handle extra categories.
  • Fixed some typos.
  • Fixed Duskborn not working properly.
  • Frostbite Spit now also makes Bitterfrost Spit ignore armor.
  • Added prerequisites to certain abilities. For example, Battle Presence now requires Combat Presence.
  • DEV: Added a config flag to enable the log for shield effects.

Uppdatering: 3 aug @ 17:01