Jagged Alliance 3

Jagged Alliance 3

Rato's Explosive Overhaul 2.0
Viser 11-20 af 28 forekomster
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Opdatering: 23. jan. kl. 11:58
af rato

Version 2.16-3698

2.16

further code adjstments to prevent coop desyncs

Opdatering: 22. jan. kl. 11:43
af rato

Version 2.15-3696

2.15

some new code adjstments to prevent coop desyncs

Opdatering: 21. jan. kl. 19:57
af rato

Version 2.14-3695

2.14

added a mod option that stops the function that changes explosives to IEDs. use this option if facing desyncs in coop games.

Opdatering: 19. jan. kl. 19:22
af rato

Version 2.13-3691

2.13

Added option to customize noise radius of explosives. By default, increasing by 400%
Improved some codes to prevent bugs

Opdatering: 14. jan. kl. 22:00
af rato

Version 2.12-3674

2.12

Fixed a problem with Tactical Gear compatiblity

Opdatering: 27. dec. 2024 kl. 14:04
af rato

Version 2.11-3670

2.11

Buffed Flare and Glowsticks accuracy and range
Increased attack AP by 1 for the Molotov, PipeBomb and Fragmentary TNT stick
Increased range of PipeBomb and Molotov
Increased AoE of Stick Grenade, Naiil Bomb

Fixed function that distributes IEDs for legion and thugs

Opdatering: 14. dec. 2024 kl. 18:07
af rato

Version 2.10-3650

2.10a

small fix

Opdatering: 14. dec. 2024 kl. 11:28
af rato

Version 2.10-3647

2.10

Added a mod option that will let you customize the activation radius of proximity based explosives. Won't affect landmines. By default, this mod increases the radius by 1.

Opdatering: 6. dec. 2024 kl. 17:35
af rato

Version 2.09-3628

2.09

Added compatibility with Revised Tactical Gear II, new items will have correct pocket sizes and weigths

Opdatering: 2. dec. 2024 kl. 16:01
af rato

Version 2.08-3616

2.08

Throwing is sligthly easier
Reduced the part costs of some IED crafting