边缘世界 RimWorld

边缘世界 RimWorld

Too Many Mods - Compats and Rebalances
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更新于:9 月 27 日 上午 8:03
作者:Warachia

- Adds Sling (Roo's Minotaur Expanded) recipe to Crafting spot

更新于:9 月 27 日 上午 1:37
作者:Warachia

- Sling (VWE - Tribal) use throwing sound instead of bow sound
- Sling (Roo’s Minotaur Expanded) gets Weapons as research prerequisite if VFE - Tribals is loaded
- (equipment rebalance) Sling (Roo’s Minotaur Expanded): base damage 13 -> 21
- (equipment rebalance, patch change) Mitigated Throwing club (Rimsenal AVP) nerf
- (name change) With VWE - Tribal, Sling (Roo’s Minotaur Expanded) -> Heavy sling (name overlap)

更新于:9 月 26 日 下午 5:09
作者:Warachia

- (other rebalance) Golden cube tree (Alpha Biomes): base gold amount 10 -> 5
- (other rebalance) Harpeagle nest (Mythic Ages: Megafauna Bestiary): 10x spawn intervals

更新于:9 月 23 日 下午 5:57
作者:Warachia

- (minor patch update)

更新于:9 月 21 日 下午 12:00
作者:Warachia

- (removed fix for Rimsenal Factions, as the problem is officially fixed.)

更新于:9 月 21 日 上午 4:30
作者:Warachia

- If Butcher first is loaded, butcher is also prioritized over bills from VCE, VCE - Haute and VCE - Sushi
- If Ideology DLC is loaded, rituals of Dragon alter (Dragons Descent) use sound effect of theist rituals instead of smithing sound.
- Advanced shields research (Altered Carbon) additionally require Fabrication as research prerequisite (as they can be only crafted on Fabrication bench anyways)
- (biocoding patches) Makes beam weapons from Rimsenal Augmented Vanilla biocodable
- (other rebalance) Increases work amount of crafting adbot / persona android (B&S Robots) by 20x / 12x (resulting in 2.4x of prestige cataphract armor)
- (other rebalance) Increases component / advanced component costs of adbot (B&S Robots) from 1 / 16 to 12 / 24

更新于:9 月 16 日 上午 3:04
作者:Warachia

- Removed patches for Athena Framework + Integrated Implants for now (as currently Integrated Implants hasn't ported Athena-dependent stuff to 1.6 yet)

更新于:9 月 15 日 上午 5:33
作者:Warachia

- (other rebalance) Marshal (Reinforced Mechanoid 2) uses vanilla shield comp, and has finite shield.
- (biocoding patches) Makes weapons and armors from Rimsenal Faction Pack - Federation biocodable
- Fixes weaponMoney of pawnkinds from Rimsenal Factions until they fix it

更新于:9 月 13 日 上午 11:40
作者:Warachia

- Nimble (Geist Xenotype) conflict with melee dodge genes from other mods
- Add Geist (Geist Xenotype) to Yokai union (B&S - Yokai)
- (gene rebalance) Melee affinity (Geist Xenotype): met -2 -> -1
- (gene rebalance) Mute (Geist Xenotype): met +3 -> 0 (+1 can be enough to justify making most colonists mute. This gene being pure disadvantage is better than that.)
- (name change) Melee affinity (Geist Xenotype) -> Melee fervor if Det’s Keshig is loaded (name overlap)

- (Also fixes the wrong description of Electroperception gene)
- (Also added Geist to Shambler xenotypes and Ghost xenotypes)

(Note: Electromagnetic insulation from Integrated Implants already works for EMP weakness gene)

更新于:9 月 9 日 下午 6:21
作者:Warachia

- Made gene category patches optional