RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Viser 11-20 af 443 forekomster
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Opdatering: 30. sep. kl. 5:32

- (gene rebalance) Ghoul metabolism (WVC): met +4 -> +1, loses stat factors

Opdatering: 30. sep. kl. 5:28

(Updates for the recent WVC update)
- Removed obsolete patches
- Gene compats for added xenotypes
- Updated gene category patches

Opdatering: 28. sep. kl. 15:59

- Merges Dragon genome excavator (Dragon Genetics) to Advanced genome excavator (as this mod already merges Megafauna genome excavator and Dinosaur genome excavator to it as well)

Opdatering: 28. sep. kl. 15:36

- (other rebalance) Merchant's guild (VFEM2) uses outlander base traderkind instead of absolutely broken one
-- Note: if you encounter issues with this faction, that's most likely not caused by this patch as there are already multiple reports about them and I've been getting them too.
-- Still uses barter system, for better or worse.
-- Doesn't affect already generated stock.

Opdatering: 27. sep. kl. 8:03

- Adds Sling (Roo's Minotaur Expanded) recipe to Crafting spot

Opdatering: 27. sep. kl. 1:37

- Sling (VWE - Tribal) use throwing sound instead of bow sound
- Sling (Roo’s Minotaur Expanded) gets Weapons as research prerequisite if VFE - Tribals is loaded
- (equipment rebalance) Sling (Roo’s Minotaur Expanded): base damage 13 -> 21
- (equipment rebalance, patch change) Mitigated Throwing club (Rimsenal AVP) nerf
- (name change) With VWE - Tribal, Sling (Roo’s Minotaur Expanded) -> Heavy sling (name overlap)

Opdatering: 26. sep. kl. 17:09

- (other rebalance) Golden cube tree (Alpha Biomes): base gold amount 10 -> 5
- (other rebalance) Harpeagle nest (Mythic Ages: Megafauna Bestiary): 10x spawn intervals

Opdatering: 23. sep. kl. 17:57

- (minor patch update)

Opdatering: 21. sep. kl. 12:00

- (removed fix for Rimsenal Factions, as the problem is officially fixed.)

Opdatering: 21. sep. kl. 4:30

- If Butcher first is loaded, butcher is also prioritized over bills from VCE, VCE - Haute and VCE - Sushi
- If Ideology DLC is loaded, rituals of Dragon alter (Dragons Descent) use sound effect of theist rituals instead of smithing sound.
- Advanced shields research (Altered Carbon) additionally require Fabrication as research prerequisite (as they can be only crafted on Fabrication bench anyways)
- (biocoding patches) Makes beam weapons from Rimsenal Augmented Vanilla biocodable
- (other rebalance) Increases work amount of crafting adbot / persona android (B&S Robots) by 20x / 12x (resulting in 2.4x of prestige cataphract armor)
- (other rebalance) Increases component / advanced component costs of adbot (B&S Robots) from 1 / 16 to 12 / 24