RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Uppdatering: 7 maj @ 16:35

- (VFEC rebalances option) Senators are incapable of violence (in most cases, and not retroactive)

Uppdatering: 7 maj @ 15:45

- Updated for the recent Vanilla Furniture Expanded - Core update

Uppdatering: 7 maj @ 15:23

- (minor red error fix)

Uppdatering: 7 maj @ 14:44

[VFE Classical rebalances (optional, default false)]
- Veni Vidi Vici doesn’t enable you to freely recruit Republic pawns at all
- Carpe Diem: mood +3 -> +2
- Nil Desperandum: mental break threshold -10% -> -5%
- Beacon cooldown: 3 days -> 30 days (2 quadrums)

[Misc]
- (gene rebalance) Ruminant stomach: met -2 -> -1
- (other rebalance) If Vanilla Chemfuel Expanded and VVE is loaded, Chemfuel tank gets 4x capacity (in accordance with VVE fuel capacity patches)

Uppdatering: 6 maj @ 4:09

- (minor conflict fix)

Uppdatering: 5 maj @ 5:30

- (Temporarily?) removed VEF_VerbRangeFactor patch for Alpha Memes and VFE Ancients.
+- VEF_VerbRangeFactor seems to make it impossible to order multiple pawns to attack one target all at once (via icon menu: right-click works fine but that's not an option for some targets.)
+- Afaik Telescopic sight module from Integrated Implants is the only instance which uses this stat, so don't bother VE team about this (?)

Uppdatering: 3 maj @ 5:56

- (equipment rebalance) Crypto harpoon (Crypto Arsenal): base damage 36 -> 15

Uppdatering: 1 maj @ 5:58

- (patch fix) Fixed B&S patch erroneously removing Non-senescent genes from xenotypes

Uppdatering: 29 apr @ 23:36

- (conflict fix) Fixed 3 conflicts with Combat Extended in recent patches

Uppdatering: 29 apr @ 6:25

- Updated for WVC's update