RimWorld
Too Many Mods - Compats and Rebalances
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Actualizare: 13 apr. @ 3:06

- Fueled andon (Erin’s Japanese Furniture) gets Construction prerequisite with VFET
- Floating lantern (Goji's Fantasy Race: Merren) gets Construction prerequisite with VFET
- If Security: Re-Examined and VFET are loaded, Platform and Trench get Construction prerequisite
- (research merging 2) Fixed Complex furniture losing Culture prerequisite with VFET and VFuE

Actualizare: 11 apr. @ 22:10

- Mushroom stalks (Alpha Biomes) gets autoignition temperature (250.0C) (req: Celsius)
- Amber (Euglena Xenotype) gets autoignition temperature (350.0C) (req: Celsius)
- Omnifoam (Rimsenal Spacer) gets autoignition temperature (250.0C) (req: Celsius)

(This mod won't touch anything already covered in Celsius Patches)

Actualizare: 11 apr. @ 6:20

- Mini-turret pack (VAEA) gets Turret pack as research prerequisite
- Makes Smart charge rifle and Smart charge lance (Rimsenal Spacer) craftable if some of strong ranged weapon mods are loaded
- (equipment rebalance) Mini-turret pack (VAEA) also covers utility slot.
- (equpiment rebalance) Charge lance: range 29.9 -> 33.9 (inactive if you have another mod which buffs Charge lance)
- (equpiment rebalance) Smart charge lance: range 31.9 -> 34.9
- (biocoding patch) Makes Mini-turret pack, Ranged shield belt and Ressurector belt biocodable

Actualizare: 10 apr. @ 9:27

- (equipment rebalance) Throwing clubs (Rimsenal AVP): base damage 12 -> 5

Actualizare: 10 apr. @ 7:43

Ranged weapon spreadsheet is available now. This list assumes all changes made (or to be made) by this mod. To edit this for yourself, or to compare weapons in a graph, you need to create a local copy of this sheet to your google drive account:

https://docs.google.com/spreadsheets/d/1Oe_ZOwq_lptSA7__v-qsIfXUv5OuPyM1ho4PZH8aHaM/edit?usp=sharing


- Dumbfire pistol and Heavy pistol (Rimsenal AVP) can be equipped with VE shields
- Feral nail gun (Rimsenal Feral) can be equipped with VE shields
- Feral submachine guns (Rimsenal Feral): research prerequisite Gunsmithing -> Gas operation
- Feral rifle (Rimsenal Feral): research prerequisite Gunsmithing -> Blowback operation

- (equipment rebalance) Automatic pistol (VWE Quickdraw): cooldown 1.4 -> 2.0
- (equipment rebalance) Short barrel rifle (/Carbine) (Rimsenal AVP): accuracy 80/90/65/55 -> 70/80/5/5
- (equipment rebalance) Charge bow (Rim-Elves): aiming time 2.4 -> 1.8 (buffed further)
- (equipment rebalance) Charge lance pistol (Reinforced Mechanoid 2): base damage 20 -> 30, base AP 30 -> 45, range 18.9 -> 31.9
- (equipment rebalance) Warcasket minigun (VFE Pirates): damage 12 -> 24
- (equipment rebalance) Warcasket slugthrower (VFE Pirates): damage 30 -> 24

Actualizare: 10 apr. @ 3:42

- (conflict fix) Fixed conflict between research merging option and Vanilla Achievement Expanded

Actualizare: 10 apr. @ 3:35

- (ignore this version)

Actualizare: 9 apr. @ 7:35

- If VFET is loaded, Blow gun and Throwing clubs (Rimsenal AVP) gets Weapon as research prerequisite

- (name change) If VWE is loaded, the following weapons from Rimsenal - Augumented Vanilla Pack will be renamed:
+- Battle rifle -> Heavy assault rifle
+- Carbine -> Short barrel rifle
+- Marksman rifle -> Precision rifle
+- Anti-material rifle -> Heavy sniper rifle

[New Cherry Picker]
- Throwing axes (Rimsenal AVP) if VFEM2 is loaded (the one from VFEM2 is stuffable)
- Smoke grenades (Rimsenal AVP) if VWE is loaded
- Compound bow (VWE) if Rimsenal AVP is loaded (Also makes Compound bow from Rimsenal AVP use VWE’s compound bow sound instead of vanilla large bow sound)

Actualizare: 8 apr. @ 7:04

- If VFEC is loaded, Huge javelin (B&S) deals 20 damage to a random apparel (same as Javelin from VFEC)
- If VFET is loaded, Throwing chunks (B&S) gets Weapons as research prerequisite (same as Throwing rocks from VWE)
- Huge javelin (B&S) can be equipped with VE shields (same as Javelin from VFEC)
- Charge pistol (handgun) and Charge lance pistol (Reinforced Mechanoid 2) can be equipped with VE shields
- (research merging 2) If B&S and VFEC is loaded, Huge javelin gets Long blade as research prerequisite (same as Javelin from VFEC)

- (gene rebalance) Farsighted (Det’s Venator): loses melee hit chance and aiming delay factor
- (equipment rebalance) Removed Double-barreled shotgun (VFES) nerf patch (idk why I did that D:)
- (equipment rebalance) Double-action revolver (VFES): removed slight accuracy nerf
- (equipment rebalance) Stellic eradicator: base damage -> 32 (slightly mitigated nerf)

- (name change) If VFEM2 is loaded, Halberd (VWE) -> Poleaxe (name overlap: the one from VWE is way smaller)
- (name change) If Roo's Satyr and Faun Xenotypes Expanded or Mono Weapons Pack is loaded, Whip (VWE) -> Long whip (since this is a ranged weapon unlike whips from these mods)
- (minor patch fix) Removed redundant research prerequisite from Charge bow (Rim-Elves) patch

Actualizare: 6 apr. @ 18:13

- (minor capitalization fix)