RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Zobrazuje se 161–170 z 443 položek
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Aktualizace: 13. dub. v 3.06
provedl Warachia

- Fueled andon (Erin’s Japanese Furniture) gets Construction prerequisite with VFET
- Floating lantern (Goji's Fantasy Race: Merren) gets Construction prerequisite with VFET
- If Security: Re-Examined and VFET are loaded, Platform and Trench get Construction prerequisite
- (research merging 2) Fixed Complex furniture losing Culture prerequisite with VFET and VFuE

Aktualizace: 11. dub. v 22.10
provedl Warachia

- Mushroom stalks (Alpha Biomes) gets autoignition temperature (250.0C) (req: Celsius)
- Amber (Euglena Xenotype) gets autoignition temperature (350.0C) (req: Celsius)
- Omnifoam (Rimsenal Spacer) gets autoignition temperature (250.0C) (req: Celsius)

(This mod won't touch anything already covered in Celsius Patches)

Aktualizace: 11. dub. v 6.20
provedl Warachia

- Mini-turret pack (VAEA) gets Turret pack as research prerequisite
- Makes Smart charge rifle and Smart charge lance (Rimsenal Spacer) craftable if some of strong ranged weapon mods are loaded
- (equipment rebalance) Mini-turret pack (VAEA) also covers utility slot.
- (equpiment rebalance) Charge lance: range 29.9 -> 33.9 (inactive if you have another mod which buffs Charge lance)
- (equpiment rebalance) Smart charge lance: range 31.9 -> 34.9
- (biocoding patch) Makes Mini-turret pack, Ranged shield belt and Ressurector belt biocodable

Aktualizace: 10. dub. v 9.27
provedl Warachia

- (equipment rebalance) Throwing clubs (Rimsenal AVP): base damage 12 -> 5

Aktualizace: 10. dub. v 7.43
provedl Warachia

Ranged weapon spreadsheet is available now. This list assumes all changes made (or to be made) by this mod. To edit this for yourself, or to compare weapons in a graph, you need to create a local copy of this sheet to your google drive account:

https://docs.google.com/spreadsheets/d/1Oe_ZOwq_lptSA7__v-qsIfXUv5OuPyM1ho4PZH8aHaM/edit?usp=sharing


- Dumbfire pistol and Heavy pistol (Rimsenal AVP) can be equipped with VE shields
- Feral nail gun (Rimsenal Feral) can be equipped with VE shields
- Feral submachine guns (Rimsenal Feral): research prerequisite Gunsmithing -> Gas operation
- Feral rifle (Rimsenal Feral): research prerequisite Gunsmithing -> Blowback operation

- (equipment rebalance) Automatic pistol (VWE Quickdraw): cooldown 1.4 -> 2.0
- (equipment rebalance) Short barrel rifle (/Carbine) (Rimsenal AVP): accuracy 80/90/65/55 -> 70/80/5/5
- (equipment rebalance) Charge bow (Rim-Elves): aiming time 2.4 -> 1.8 (buffed further)
- (equipment rebalance) Charge lance pistol (Reinforced Mechanoid 2): base damage 20 -> 30, base AP 30 -> 45, range 18.9 -> 31.9
- (equipment rebalance) Warcasket minigun (VFE Pirates): damage 12 -> 24
- (equipment rebalance) Warcasket slugthrower (VFE Pirates): damage 30 -> 24

Aktualizace: 10. dub. v 3.42
provedl Warachia

- (conflict fix) Fixed conflict between research merging option and Vanilla Achievement Expanded

Aktualizace: 10. dub. v 3.35
provedl Warachia

- (ignore this version)

Aktualizace: 9. dub. v 7.35
provedl Warachia

- If VFET is loaded, Blow gun and Throwing clubs (Rimsenal AVP) gets Weapon as research prerequisite

- (name change) If VWE is loaded, the following weapons from Rimsenal - Augumented Vanilla Pack will be renamed:
+- Battle rifle -> Heavy assault rifle
+- Carbine -> Short barrel rifle
+- Marksman rifle -> Precision rifle
+- Anti-material rifle -> Heavy sniper rifle

[New Cherry Picker]
- Throwing axes (Rimsenal AVP) if VFEM2 is loaded (the one from VFEM2 is stuffable)
- Smoke grenades (Rimsenal AVP) if VWE is loaded
- Compound bow (VWE) if Rimsenal AVP is loaded (Also makes Compound bow from Rimsenal AVP use VWE’s compound bow sound instead of vanilla large bow sound)

Aktualizace: 8. dub. v 7.04
provedl Warachia

- If VFEC is loaded, Huge javelin (B&S) deals 20 damage to a random apparel (same as Javelin from VFEC)
- If VFET is loaded, Throwing chunks (B&S) gets Weapons as research prerequisite (same as Throwing rocks from VWE)
- Huge javelin (B&S) can be equipped with VE shields (same as Javelin from VFEC)
- Charge pistol (handgun) and Charge lance pistol (Reinforced Mechanoid 2) can be equipped with VE shields
- (research merging 2) If B&S and VFEC is loaded, Huge javelin gets Long blade as research prerequisite (same as Javelin from VFEC)

- (gene rebalance) Farsighted (Det’s Venator): loses melee hit chance and aiming delay factor
- (equipment rebalance) Removed Double-barreled shotgun (VFES) nerf patch (idk why I did that D:)
- (equipment rebalance) Double-action revolver (VFES): removed slight accuracy nerf
- (equipment rebalance) Stellic eradicator: base damage -> 32 (slightly mitigated nerf)

- (name change) If VFEM2 is loaded, Halberd (VWE) -> Poleaxe (name overlap: the one from VWE is way smaller)
- (name change) If Roo's Satyr and Faun Xenotypes Expanded or Mono Weapons Pack is loaded, Whip (VWE) -> Long whip (since this is a ranged weapon unlike whips from these mods)
- (minor patch fix) Removed redundant research prerequisite from Charge bow (Rim-Elves) patch

Aktualizace: 6. dub. v 18.13
provedl Warachia

- (minor capitalization fix)