RimWorld
Too Many Mods - Compats and Rebalances
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Actualización: 16 SEP 2024 a las 7:15 a. m.

- Added Alpha Mythology - Regrowth: Aspen / Boiling compats

- If VRE - Pigskin/Insector or Alpha Genes is loaded, name change option changes “Ate human meat” to “Commited cannibalism” (“Want human meat” thought and “Last human meat: ~ days ago” are also patched.)

- Fast/Slow shooter gene (VRE - Archon) and Firing focus (VPE) uses Ranged cooldown multiplier stat from vanilla instead of Ranged attack speed stat from VEF (since it changes ranged cooldown anyways) (gene descriptions are also changed to clarify that: Firing focus’s decription was already clear in this regard.)

[Gene rebalances]
- If Anomaly is loaded, Heat immunity (AG): Flame damage x0% -> x10%
(so that it won’t completely negate the downside of Metalblood) (also gets Flammability x0% as a stat since it’s now affected by ignition roll upon taking flame damage: although it looks like the carrier can still be set on fire for a short amount of time with or without these changes from what I tested, and I think that’s better.)
- Mystic warrior (B&S): melee damage is now offset, slightly nerfed

(still gives Robust+SMD+Fortified body with less met cost above 225% PS: with VRE - Hussar, non-tough pawns would still have an incentive not to have this gene for more damage reduction)

Actualización: 15 SEP 2024 a las 5:08 a. m.

- Guardian warcasket (VFEP) requires a Shield core to make (since it has a low-shield ability)
- Fixed a potential patch error with the previous update

Actualización: 15 SEP 2024 a las 3:08 a. m.

- Updated B&S - WVC lab patch for recent B&S update

Actualización: 14 SEP 2024 a las 9:34 a. m.

- Updated CE compatibility (fixed confliction around Megafauna/Rim-Elves patches, also armor gene changes won’t activate if CE is present)

Actualización: 14 SEP 2024 a las 4:08 a. m.

- Added a fix patch (null check) to avoid the game crash when you kill Dreadmeld, Bulbfreak or Trispike using Killskip (VPE) with CAI 5000

Actualización: 13 SEP 2024 a las 10:59 p. m.

[Biocoding patch option updates]
- Guranteed weapon biocoding of outlanders, pirates and mercenaries
- Added VIPER (B&S - LoS) to apparel biocoding faction
- Made Shield belt, Jump pack and Low-shiled pack biocodable

[Misc]
- Other rebalance option nerfs rewards from mechanoid outposts (mainly Uranium to prevent transporting them back and forth) (VFE - Mechanoids)

Actualización: 13 SEP 2024 a las 11:02 a. m.

- Makes powor armors from VArE, GD equipments (Rimsenal) and Smart charge weapons (Rimsenal Spacer) biocodable (If Biocoding patches option is ON)

Actualización: 13 SEP 2024 a las 5:13 a. m.

[Biocoding patches (optional, default false)]
This option is meant to nerf strip spams and arrests, as well as to allow higher quality equipments for enemies without breaking economy.

- Biocodable apparels (mainly power armors) will be generated with biocoding in most cases (VFEE, VFED, Rimsenal mods are patched)
- Empire/Deserter/Rimsenal/Warcasket pawns: weapon biocoding chance -> 100% (partly to nerf Transmutation from VPE as well) (also makes Warcasket weapons biocodable)
- Cataphracts spawn with Masterwork equipments
- Stellic guards spawn with Legendary equipments
- Empire psycasters except Archotechists equip the same apparel as Stellic guards if not already the case
- Cataphracts and Stelic guards will use Cloth like other empire soldiers instead of Synthread/Hyperweave
- YP/TE/JI pawns will equip better weapons and apparels (Rimsenal Factions/Federation)
- Biodecoder (VFED): contraband cost 5 Intel -> 6 Critical intel, market value 500 -> 6000
- Biochameleon device (Integrated Implants): additionally requires Biodecoder to craft if VFED is loaded (AI persona core if not)

[More psycast nerfs]
- Berserk: psyfocus cost 4% -> 12%
- Berserk pulse: psyfocus cost 6% -> 36%
- Blade focus: 2x duration and psyfocus cost
- Controlled frenzy: psyfocus cost 4% -> 24%
- Decoy: psyfocus cost -> 30%
- Mind control: psyfocus cost 8% -> 40%, now considered a hostile action (can be used to make the target drop apparels: you also can anesthetize and capture the target in time if prepared)
- Paralysis pulse: radius/max radius -> 1.5/3 (can be used to safely capture pawns and strip all the equipments/implants)
- Psychic shock: psyfocus cost 14% -> 56% (can be used to safely capture a pawn and strip all the equipments/implants)

[Misc]
- Keen reflexes (Merren) conflicts with Melee dodge genes from Rimsenal Xenotype - Askbarn and VRE - Lycanthrope
- Stronger enemies option also buffs fleshbeasts and entities from New Anomaly Threats and Anomaly Portal

Actualización: 11 SEP 2024 a las 9:43 p. m.

- Added Outland - Genetics to Wing/Horn integrations.

Further compats for Outland mods are not planned (there's too many things I'd need to touch despite I'm not playing with them) :|

Actualización: 11 SEP 2024 a las 9:01 p. m.

- Nerfed Death refusal: worse death refusal sickness (initially unconscious), which gradually wears off similar to anesthetic
- Mitigated Slayer's collar nerf along

- Fixed a patch error for Integrated Implants without Anomaly