RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Näytetään 271–280 / 442
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Päivitys: 15.9.2024 klo 5.08
tekijältä Warachia

- Guardian warcasket (VFEP) requires a Shield core to make (since it has a low-shield ability)
- Fixed a potential patch error with the previous update

Päivitys: 15.9.2024 klo 3.08
tekijältä Warachia

- Updated B&S - WVC lab patch for recent B&S update

Päivitys: 14.9.2024 klo 9.34
tekijältä Warachia

- Updated CE compatibility (fixed confliction around Megafauna/Rim-Elves patches, also armor gene changes won’t activate if CE is present)

Päivitys: 14.9.2024 klo 4.08
tekijältä Warachia

- Added a fix patch (null check) to avoid the game crash when you kill Dreadmeld, Bulbfreak or Trispike using Killskip (VPE) with CAI 5000

Päivitys: 13.9.2024 klo 22.59
tekijältä Warachia

[Biocoding patch option updates]
- Guranteed weapon biocoding of outlanders, pirates and mercenaries
- Added VIPER (B&S - LoS) to apparel biocoding faction
- Made Shield belt, Jump pack and Low-shiled pack biocodable

[Misc]
- Other rebalance option nerfs rewards from mechanoid outposts (mainly Uranium to prevent transporting them back and forth) (VFE - Mechanoids)

Päivitys: 13.9.2024 klo 11.02
tekijältä Warachia

- Makes powor armors from VArE, GD equipments (Rimsenal) and Smart charge weapons (Rimsenal Spacer) biocodable (If Biocoding patches option is ON)

Päivitys: 13.9.2024 klo 5.13
tekijältä Warachia

[Biocoding patches (optional, default false)]
This option is meant to nerf strip spams and arrests, as well as to allow higher quality equipments for enemies without breaking economy.

- Biocodable apparels (mainly power armors) will be generated with biocoding in most cases (VFEE, VFED, Rimsenal mods are patched)
- Empire/Deserter/Rimsenal/Warcasket pawns: weapon biocoding chance -> 100% (partly to nerf Transmutation from VPE as well) (also makes Warcasket weapons biocodable)
- Cataphracts spawn with Masterwork equipments
- Stellic guards spawn with Legendary equipments
- Empire psycasters except Archotechists equip the same apparel as Stellic guards if not already the case
- Cataphracts and Stelic guards will use Cloth like other empire soldiers instead of Synthread/Hyperweave
- YP/TE/JI pawns will equip better weapons and apparels (Rimsenal Factions/Federation)
- Biodecoder (VFED): contraband cost 5 Intel -> 6 Critical intel, market value 500 -> 6000
- Biochameleon device (Integrated Implants): additionally requires Biodecoder to craft if VFED is loaded (AI persona core if not)

[More psycast nerfs]
- Berserk: psyfocus cost 4% -> 12%
- Berserk pulse: psyfocus cost 6% -> 36%
- Blade focus: 2x duration and psyfocus cost
- Controlled frenzy: psyfocus cost 4% -> 24%
- Decoy: psyfocus cost -> 30%
- Mind control: psyfocus cost 8% -> 40%, now considered a hostile action (can be used to make the target drop apparels: you also can anesthetize and capture the target in time if prepared)
- Paralysis pulse: radius/max radius -> 1.5/3 (can be used to safely capture pawns and strip all the equipments/implants)
- Psychic shock: psyfocus cost 14% -> 56% (can be used to safely capture a pawn and strip all the equipments/implants)

[Misc]
- Keen reflexes (Merren) conflicts with Melee dodge genes from Rimsenal Xenotype - Askbarn and VRE - Lycanthrope
- Stronger enemies option also buffs fleshbeasts and entities from New Anomaly Threats and Anomaly Portal

Päivitys: 11.9.2024 klo 21.43
tekijältä Warachia

- Added Outland - Genetics to Wing/Horn integrations.

Further compats for Outland mods are not planned (there's too many things I'd need to touch despite I'm not playing with them) :|

Päivitys: 11.9.2024 klo 21.01
tekijältä Warachia

- Nerfed Death refusal: worse death refusal sickness (initially unconscious), which gradually wears off similar to anesthetic
- Mitigated Slayer's collar nerf along

- Fixed a patch error for Integrated Implants without Anomaly

Päivitys: 11.9.2024 klo 7.38
tekijältä Warachia

- "Hide body size descriptions" option also works if gene rebalance is OFF