RimWorld
Too Many Mods - Compats and Rebalances
443개 중 231~240개 표시 중
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업데이트: 2024년 10월 18일 오전 3시 02분
작성자: Warachia

- Fixed / changed VWE patches with CE (special thanks: Strubbelkopp)

업데이트: 2024년 10월 14일 오후 10시 28분
작성자: Warachia

- Overlapping patches for VFE - Tribals will be dormant if Progression: Core is present

업데이트: 2024년 10월 13일 오전 4시 23분
작성자: Warachia

- Super strength (VFE - Ancients) uses melee damage factor stat from vanilla instead (so that it will be properly reflected in stat info)
- Eagle eye (VFE - Ancients) uses range factor stat from VEF instead
- Adds isBad=false tags to modules and skill chips from Integrated Implants if not officially added yet (to prevent them from being removed by a lot of things)

- (Other rebalance) Extra arms (Integrated Implants): loses melee attack speed factor (dormant if you have another mod with arm implants)

업데이트: 2024년 10월 12일 오전 4시 06분
작성자: Warachia

- updated for recent B&S changes

업데이트: 2024년 10월 11일 오전 5시 22분
작성자: Warachia

- (minor fix) exclusionTags patch for Horror plating (WVC) won't be active if legacy WVC is loaded (Improved intuition gene in legacy WVC has the same defName as Horror plating gene in WVC 2.00)

업데이트: 2024년 10월 9일 오후 10시 08분
작성자: Warachia

- Meat patches for Rimsenal - Feral will be dormant if Optimization: Meats - C# Edition is loaded

업데이트: 2024년 10월 9일 오전 10시 17분
작성자: Warachia

[Update for WVC 2.00]

This mod checks whether you're running legacy WVC or not. Compats for legacy WVC still works if you want to use it for mid-save games.

- Golyad uses Very slow wound healing from B&S instead
- (Gene rebalance) Horror plating (WVC) conflicts with armor genes from Alpha Genes and B&S
- (Gene rebalance) Regeneration sleep (WVC): met +2 -> 0

[New Cherry Picker]
- Very slow wound healing (WVC) if B&S is loaded

업데이트: 2024년 10월 9일 오전 10시 14분
작성자: Warachia

(see above)

업데이트: 2024년 10월 8일 오전 4시 38분
작성자: Warachia

[Vanilla Anomaly Expanded - Insanity compats]
(Third-party sanity changes can be adjusted via VAEI setting as well.)
- Flesh spitter, Greater toughspikes, Greater fleshwhip (Alpha Genes): -0.4% sanity per day
- Flesh catharsis, Pseudo deadlife (Alpha Genes): -1% sanity per day
- Shambler plague (Alpha Genes): -4% sanity per day
- Metalstorm (Anomaly Portal): grants +5% sanity to the killer (same as Metalhorror)
- Anomalous power (Big and Small): -0.4% sanity per day
- Joke (Bundle of Traits): +1% sanity (-3% if the initiator is disturbing)
- Blacksight (Integrated Implants): -4% sanity per day (-1% per use)
- Dreadheart (Integrated Implants): -20% sanity per day (-1.2% per use)
- Metalhorror symbiont (Integrated Implants): -0.4% sanity per day
- Voidlink (Integrated Implants): increases sanity loss instead of menhtal break threshold

(I also play with New Anomaly Threats. The author might add compats themselves so I think I should hold off for now.)

[Misc]
- (Ohter rebalance) Blacksight device (Integratged Implants): melee cd x0.33/+2 -> x0.7/x2.1, move speed x2/x0.5 -> x1.4/x0.7, pain -15%/+15% -> +0%/+15% at best/worst (nerfed, same swing as Noctol)
- (Other rebalance) Metalhorror symbiont (Integrated Implants): melee damage x1.25 -> x1.1, incoming damage x0.75 -> x0.9, flame/burn damage x1.33 -> x2

업데이트: 2024년 10월 5일 오전 5시 08분
작성자: Warachia

- If Big and Small, VFE - Pirates and Roo's Minotaur are loaded, warcasket pawns can equip herculean weapons (making giant weapons, warcasket weapons and herculean weapons essentially the same.)