RimWorld
Too Many Mods - Compats and Rebalances
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Pembaruan: 18 Okt 2024 @ 3:02am
berdasarkan Warachia

- Fixed / changed VWE patches with CE (special thanks: Strubbelkopp)

Pembaruan: 14 Okt 2024 @ 10:28pm
berdasarkan Warachia

- Overlapping patches for VFE - Tribals will be dormant if Progression: Core is present

Pembaruan: 13 Okt 2024 @ 4:23am
berdasarkan Warachia

- Super strength (VFE - Ancients) uses melee damage factor stat from vanilla instead (so that it will be properly reflected in stat info)
- Eagle eye (VFE - Ancients) uses range factor stat from VEF instead
- Adds isBad=false tags to modules and skill chips from Integrated Implants if not officially added yet (to prevent them from being removed by a lot of things)

- (Other rebalance) Extra arms (Integrated Implants): loses melee attack speed factor (dormant if you have another mod with arm implants)

Pembaruan: 12 Okt 2024 @ 4:06am
berdasarkan Warachia

- updated for recent B&S changes

Pembaruan: 11 Okt 2024 @ 5:22am
berdasarkan Warachia

- (minor fix) exclusionTags patch for Horror plating (WVC) won't be active if legacy WVC is loaded (Improved intuition gene in legacy WVC has the same defName as Horror plating gene in WVC 2.00)

Pembaruan: 9 Okt 2024 @ 10:08pm
berdasarkan Warachia

- Meat patches for Rimsenal - Feral will be dormant if Optimization: Meats - C# Edition is loaded

Pembaruan: 9 Okt 2024 @ 10:17am
berdasarkan Warachia

[Update for WVC 2.00]

This mod checks whether you're running legacy WVC or not. Compats for legacy WVC still works if you want to use it for mid-save games.

- Golyad uses Very slow wound healing from B&S instead
- (Gene rebalance) Horror plating (WVC) conflicts with armor genes from Alpha Genes and B&S
- (Gene rebalance) Regeneration sleep (WVC): met +2 -> 0

[New Cherry Picker]
- Very slow wound healing (WVC) if B&S is loaded

Pembaruan: 9 Okt 2024 @ 10:14am
berdasarkan Warachia

(see above)

Pembaruan: 8 Okt 2024 @ 4:38am
berdasarkan Warachia

[Vanilla Anomaly Expanded - Insanity compats]
(Third-party sanity changes can be adjusted via VAEI setting as well.)
- Flesh spitter, Greater toughspikes, Greater fleshwhip (Alpha Genes): -0.4% sanity per day
- Flesh catharsis, Pseudo deadlife (Alpha Genes): -1% sanity per day
- Shambler plague (Alpha Genes): -4% sanity per day
- Metalstorm (Anomaly Portal): grants +5% sanity to the killer (same as Metalhorror)
- Anomalous power (Big and Small): -0.4% sanity per day
- Joke (Bundle of Traits): +1% sanity (-3% if the initiator is disturbing)
- Blacksight (Integrated Implants): -4% sanity per day (-1% per use)
- Dreadheart (Integrated Implants): -20% sanity per day (-1.2% per use)
- Metalhorror symbiont (Integrated Implants): -0.4% sanity per day
- Voidlink (Integrated Implants): increases sanity loss instead of menhtal break threshold

(I also play with New Anomaly Threats. The author might add compats themselves so I think I should hold off for now.)

[Misc]
- (Ohter rebalance) Blacksight device (Integratged Implants): melee cd x0.33/+2 -> x0.7/x2.1, move speed x2/x0.5 -> x1.4/x0.7, pain -15%/+15% -> +0%/+15% at best/worst (nerfed, same swing as Noctol)
- (Other rebalance) Metalhorror symbiont (Integrated Implants): melee damage x1.25 -> x1.1, incoming damage x0.75 -> x0.9, flame/burn damage x1.33 -> x2

Pembaruan: 5 Okt 2024 @ 5:08am
berdasarkan Warachia

- If Big and Small, VFE - Pirates and Roo's Minotaur are loaded, warcasket pawns can equip herculean weapons (making giant weapons, warcasket weapons and herculean weapons essentially the same.)