Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
39개 중 21~30개 표시 중
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업데이트: 2024년 5월 30일 오전 10시 28분
작성자: chewie

- Replaced main menu music with "Three Hearts" from the Shogun TV show's OST

업데이트: 2024년 5월 29일 오후 2시 03분
작성자: chewie

Cannon changes:
- New cannon sounds
- Cannons no longer require the adoption of Christianity to recruit
- Realistic cannonball physics

업데이트: 2024년 5월 28일 오후 2시 20분
작성자: chewie

Slight reduction in arrow damage + lowered ammo for all bow units. Previous adjustment to increase viability of bows was a little too strong. I think we've now got a sweet spot.

업데이트: 2024년 5월 28일 오후 1시 15분
작성자: chewie

Clan specific teppo unit caps bug resolved. I THINK this is the last unit cap issue.

업데이트: 2024년 5월 28일 오후 12시 31분
작성자: chewie

Reduced all fire bomb throwing unit ammo (fire bombers/ninja). 10 bombs for Hojo firebomb throwers and 5 bombs per ninja unit. Down from 22 - god knows how I missed that.

업데이트: 2024년 5월 28일 오후 12시 18분
작성자: chewie

Yari samurai unit cap issue resolved. Shoutout to Sparkles for flagging and Angry Clown for identifying the exact folder and table where the values required fixing. This community is awesome!

업데이트: 2024년 5월 24일 오전 8시 04분
작성자: chewie

- Yari samurai unit cap boost
- Naginata and no-dachi unit cap reduction
- Bow ashigaru unit cap reduction (the AI still had a tendency to spam bows and not enough spears)
- Yari ashigaru unit cap boost (see above)
- Oda Long Yari unit cap boost
- Hero unit (hatamoto) recruitment time reduced to match that of samurai
- Improved musketball ground impact effects (aka ricochet fx)

업데이트: 2024년 5월 23일 오전 10시 57분
작성자: chewie

- Increased all Yari units' melee defence to boost their staying power on the frontlines
- Battles will last slightly longer following tweaks to hit chance and armour divisors
- Increased unit radii (unit hit boxes) to lower clipping frequency and ghost charge occurrences
- Tiny morale boost to all ashigaru (low morale is a major complaint at the moment, so this very very very small increase should help slightly)
- Increased cavalry charge bonus to promote their utility as shock troops
- Gentle increase in samurai and cavalry upkeep
- Arquebus and cannon will now scare horses, as was historically the case (-3 morale to cav units when positioned near guns)
- Samurai HP reduction - prior to this patch, samurai were veritable space marines. This adjustment should hopefully ensure greater strategic nuance with regards to how samurai are used in battle. Fret not, they remain a force to be reckoned with, but will no longer be able to win against overwhelming odds

업데이트: 2024년 5월 21일 오후 2시 18분
작성자: chewie

업데이트: 2024년 5월 21일 오후 2시 00분
작성자: chewie

Bug fixes:
- Rank fire still present on some teppo units due to lookup table clash with vanilla values (resolved)
- Daikyu bow units had less range than regular bow units (resolved)