地球不屈 Terra Invicta

地球不屈 Terra Invicta

Investment Completion Configuration
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更新于:5 月 31 日 下午 4:58

Version 1.2.2
-Added the ability to set a modifier for the number of times Decontamination Cleanup is run whenever the Environment Priority completes. (Reaching 100 mitigates the effect of 1 Nuclear Barrage). The modifier is labeled 'Radiation Cleanup Count'
-Reverted a few 'fixes' I previously made to OnMissionControlPriorityComplete, OnBuildArmyPriorityComplete, OnBuildSealiftPriorityComplete, OnBuildSpaceDefensesPriorityComplete, and OnBuildSTOSquadronPriorityComplete
--(Accidentally caused infinite recursion, resulting in the game crashing. This is a return to using a for loop to mimic the effects of the priority completing instead of just calling the priority again with a __state variable.)
-Fixed tooltips for BuildMissionControlTooltip, BuildNukesTooltip, BuildnumArmiesTooltip, BuildNavalTooltip so that the appended text now uses actual icons and not the path to those icons
-Fixed BuildnumArmiesTooltip not showing the modifier for Space Defenses

更新于:5 月 28 日 下午 8:34

Version 1.2.1
-Commented out a FileLog.log function call (no more harmony.log.txt logs from this mod)

更新于:5 月 21 日 下午 9:58

Version 1.2.0
-Updated to Terra Invicta Build 0.4.78
-Added Headers and an attempt at text-alignment to the UnityModManager settings window
-Added configuration for Military_BuildSTOSquadron Priority
-Split the modifier for Gas Removal (previously Environment) into three separate multipliers for CO2, CH4, and N2O respectively.
--NOTE: This is only for the Environment Priority. The Spoils Priority still uses a singular combined multiplier.
-Fixed inefficient logic for patching MissionControl Priority
-Fixed inefficient logic for patching Military_BuildArmy Priority
-Fixed inefficient logic for patching Military_BuildNavy Priority
-Fixed inefficient logic for patching Military_BuildSpaceDefenses Priority
-Renamed some of the labels for better legibility
-Reorganised some of the code for better legibility

更新于:2024 年 7 月 26 日 上午 5:56

Version 1.1.0
-Updated to Terra Invicta Build 0.4.38
-Added a toggleable option in the UnityModManager settings window to have the boosts to Investment Completion only affect Nations with at least one Control Point in the that nation

更新于:2024 年 5 月 19 日 下午 12:48

Version 1.0.3
-Added a toggle-able 'Safety Cap' boolean in the settings menu, which make a several new settings visible (and they will ONLY be applied if this boolean is toggled to true) that allow you to set the maximum shift certain Nation stats/modifiers may shift. This is primarily to prevent small nations from being able to go up ~20 Education levels at once or Inequality decreasing by 19. something something, this is mainly just so Small Nations don't have utterly immense changes. The default is set to a maximum of 1 in either direction, but you can freely change it as high or as low as you wish-- just keep it positive, this is in both directions.
-Added tooltips for the varying options, though, due to screen sizes, some of them may be cut off
-Changed the picture for the mod to a custom one rather than just a screenshot of the game itself
-Fixed an issue wherein Sustainability was (mistakenly) not actually being affected by the Welfare Priority's sustainability boost.

更新于:2024 年 5 月 11 日 下午 4:45

Version 1.0.2
-Added a toggle option (boolean) at the top of the settings for if you are using the mod 'Economic Equalisation Overhaul'. If you toggle that on, you'll get the same 80% decrease in Unity Propoganda as you do in Economic Equalisation Overhaul. Other than that-- there should not be any other incompatibilities between the two (It would still load and all, I just don't know if it would apply a factor of x1 to the Unity Propoganda or apply x0.2 and figured I might as well not risk the potential confusion between the two trying to overwrite/prefix patch the same method).

更新于:2024 年 5 月 11 日 下午 4:21

Version 1.0.1
-Fixed an issue wherein the modifier applied to Mission Control wasn't applied

更新于:2024 年 5 月 11 日 下午 4:04

Initial version