XCOM 2
War Of The Glass - Meta Mod
Viser 21–30 av 57 bidrag
< 1  2  3  4  5  6 >
Oppdatering: 19. nov. 2024 @ 10.28

Looks like at some point I deleted the "dlc identifier" config line. This should fix. I wonder how it wasn't apparent earlier....

Oppdatering: 17. nov. 2024 @ 11.52

Very superficial balance pass to Iron Lord Byron's resistance orders: some removed from being continent bonus, while some others removed completely.

Oppdatering: 12. nov. 2024 @ 12.04

Insiginifcant config correction.

Oppdatering: 5. nov. 2024 @ 11.38

Apparently I had the Zelfana's Fixes config all wrong. Now they're implemented properly.

Oppdatering: 27. okt. 2024 @ 0.49

Junk from Lost in WWL nerfed: ammo drops are removed (replaced with junk weapon fragments drop), nanoscale vest and smoke grenades removed. Medkits drops still remain. Maximum supply drop from one lost corpse increased to 5 from 2.

Oppdatering: 26. okt. 2024 @ 5.24

An attempt to fix again Heat Retaliation B having extra turns on it. As a byproduct, Heat Retaliation A will show as it has extended timer even though this mission doesn't use a timer.

Abduction of soldiers is no longer possible in Leviathan (presumably both stages of Leviathan).

Oppdatering: 20. okt. 2024 @ 1.27

Nerfed Purge Sniper's Fuse Shot ability. It will now use a reduced damage for the shot itself. If you happen to mindcontrol one, the damage preview will show the grenade damage, not the shot damage.

Oppdatering: 19. okt. 2024 @ 4.36

Tried to restore DLC Run Order behavior vis-a-vis Retal Configurator.

Oppdatering: 18. okt. 2024 @ 10.56

Special MOCX units (like MEC Troopers) will now count against the pod size (thanks Bunnies!).

Oppdatering: 14. okt. 2024 @ 10.41

Took a look at the Mitzruti Deck configs and cleaned items that shouldn't be available too easily to XCOM from there.