XCOM 2
War Of The Glass - Meta Mod
Näytetään 21–30 / 57
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Päivitys: 19.11.2024 klo 10.28
tekijältä lordabizi

Looks like at some point I deleted the "dlc identifier" config line. This should fix. I wonder how it wasn't apparent earlier....

Päivitys: 17.11.2024 klo 11.52
tekijältä lordabizi

Very superficial balance pass to Iron Lord Byron's resistance orders: some removed from being continent bonus, while some others removed completely.

Päivitys: 12.11.2024 klo 12.04
tekijältä lordabizi

Insiginifcant config correction.

Päivitys: 5.11.2024 klo 11.38
tekijältä lordabizi

Apparently I had the Zelfana's Fixes config all wrong. Now they're implemented properly.

Päivitys: 27.10.2024 klo 0.49
tekijältä lordabizi

Junk from Lost in WWL nerfed: ammo drops are removed (replaced with junk weapon fragments drop), nanoscale vest and smoke grenades removed. Medkits drops still remain. Maximum supply drop from one lost corpse increased to 5 from 2.

Päivitys: 26.10.2024 klo 5.24
tekijältä lordabizi

An attempt to fix again Heat Retaliation B having extra turns on it. As a byproduct, Heat Retaliation A will show as it has extended timer even though this mission doesn't use a timer.

Abduction of soldiers is no longer possible in Leviathan (presumably both stages of Leviathan).

Päivitys: 20.10.2024 klo 1.27
tekijältä lordabizi

Nerfed Purge Sniper's Fuse Shot ability. It will now use a reduced damage for the shot itself. If you happen to mindcontrol one, the damage preview will show the grenade damage, not the shot damage.

Päivitys: 19.10.2024 klo 4.36
tekijältä lordabizi

Tried to restore DLC Run Order behavior vis-a-vis Retal Configurator.

Päivitys: 18.10.2024 klo 10.56
tekijältä lordabizi

Special MOCX units (like MEC Troopers) will now count against the pod size (thanks Bunnies!).

Päivitys: 14.10.2024 klo 10.41
tekijältä lordabizi

Took a look at the Mitzruti Deck configs and cleaned items that shouldn't be available too easily to XCOM from there.