Garry's Mod

Garry's Mod

[NPC / PM] Raising the Bar - Concept Art Combine Soldiers
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更新于:2 月 25 日 上午 9:22
作者:󠀡󠀡

In general, many fixes, and if a little more detailed:

Tweaked camouflage patterns for all models.
Fixed brightness for Woodland, for other Units it is less noticeable.
Fixed overlay of yellow-ish shine on the entire model for Wasteland Shotgunner.
Uniform parts - all are vanilla-standardized, some are slightly redesigned.
Added recreated insignia to shoulder pins for Desertland, based on recent lithography in the original.
New lens effect for dogmask.
Removed strange looking folds in the stomach area of ​​the Specialist from the original texture sheet.
Colored "underarms" for Snowyland.
Minor fix of "underarms" for Specialist.
Cut out specular reflections on models where it looked out of place.
+ Probably something else?

更新于:1 月 4 日 上午 10:43
作者:󠀡󠀡

更新于:1 月 4 日 上午 5:12
作者:󠀡󠀡

Added mipmaps and extra megabytes because of them. But the textures won't be sharp at a distance.

更新于:2024 年 10 月 16 日 上午 12:27
作者:󠀡󠀡

更新于:2024 年 10 月 14 日 下午 10:06
作者:󠀡󠀡

3 updates of .vmt adjustments 🤦

更新于:2024 年 10 月 14 日 下午 9:18
作者:󠀡󠀡

更新于:2024 年 10 月 14 日 上午 11:46
作者:󠀡󠀡

更新于:2024 年 10 月 14 日 上午 11:17
作者:󠀡󠀡

Change:

Dogmask model for Specialist

Details for Specialist

Glowing eyes are brighter (request)

更新于:2024 年 10 月 14 日 上午 11:17
作者:󠀡󠀡

更新于:2024 年 8 月 18 日 下午 3:24
作者:󠀡󠀡

Correction:

Dogmask's phong (again)