Noita
Boss Reworks
Viser 11-20 af 21 forekomster
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Opdatering: 25. maj 2024 kl. 16:02

- Fixed an issue with the Gate Guardian's dart projectiles
- Halved the rate at which boss armor decays

Opdatering: 22. maj 2024 kl. 11:34

- Added a little bit of blood in the Pyramid Boss's Boss Rush arena
- Fixed most bosses not targeting you properly while you're polymorphed
- Added a range limit to the attacks of Squidward and the Alchemist
- The Forgotten is now permanently revealed once the Evil Eye reveals him, even if the eye is no longer there
- Decreased the Dragon's bite DPS by 25%
- Fixed the Alchemist bleeding too much
- Squidward's orbiting projectiles now have trails
- Master of Masters now has extra particles in phase 2 and 3 to make the danger zone more obvious
Let me know if anything in this update hits performance too hard. I could look into a performance mode if there's demand

Opdatering: 13. maj 2024 kl. 20:25

Cleaning up some loose ends
- Boss armor has been redone with a new formula (thanks FROG MAN / CrazyAmphibian)
- Added a mod setting for changing the intensity of new boss armor
- The Dragon's fire does less direct damage, but should set you on fire more often
- Maybe fixed getting sent to the end of Boss Rush too soon in some circumstances
- Master of Masters now resists more damage in each phase, rather than gaining regeneration
- Soul of Consumption now teleports to you before activating, so you can't put it on a trigger spell

Opdatering: 5. maj 2024 kl. 22:00

- Fixed the Boss Rush Shuffle mode, for the final time hopefully
- Nerfed Alchemist's Boss Rush arena again
Master of Masters can no longer spawn certain Masters during Boss Rush
- Reworked the "status effect orbs" slightly, and you can no longer get the Teleportitis status effect from it
- You can no longer stay on fire after dying to it in Boss Rush

Opdatering: 4. maj 2024 kl. 19:45

hotfix, missed one line

Opdatering: 4. maj 2024 kl. 19:42

If anything is horribly broken, please let me know. Otherwise, I will be taking a good long rest
- Added a timer to Boss Rush, enable it in settings
- Buffed the primary Leviathan wand in Boss Rush
- You can no longer toggle Boss Rush Shuffle mid-run

Opdatering: 4. maj 2024 kl. 17:40

Hi!
- Fixed the fix for the previous fix, hopefully for the last time
- Added a new Shuffle mode to the Boss Rush, check mod settings for it. Hopefully this doesn't tangentially break something
- Kolmi's Boss Rush appearance now has 7 orbs instead of 6, and your HP during the fight has been increased to 700
- Fixed Kolmi having the incorrect healthbar inBoss Rush
- Hopefully squashed a bug that caused unset settings to act improperly
- Nerfed the Holy damage dealt by Forgotten's polyp projectiles
- Tweaked Forgotten's plasma so that it takes less damage to power up, but decays faster and has a lower maximum power

Opdatering: 3. maj 2024 kl. 23:20

- Fix for the previous fix (Nathan doesn't test his code)

Opdatering: 3. maj 2024 kl. 22:33

- Fixed an issue that caused your fire damage multiplier to go up every time Boss Rush removed your perks. Don't ask.

Opdatering: 1. maj 2024 kl. 20:39

Small tweaks and fixes
- Added the "boss" and "miniboss" tags to some bosses that were missing one or both
- The Forgotten's polyp projectiles no longer have semi-random flight paths
- Fixed the Gate Guardians having the wrong type of health bar
- The Dragon's flame breath projectiles should be more visible now
- Portals that spawn in Boss Rush now have a short delay before they can be entered
- The Alchemist's Boss Rush arena is now larger and less punishing
- Squidward's Boss Rush arena now has a little bit of Acceleratium in it
- Soul of Consumption can no longer eat bosses (sorry)