Call to Arms

Call to Arms

Call to War
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Update: 21 nov om 19:09

Update: 18 nov om 17:26

Update: 17 nov om 11:16

Update: 15 nov om 12:42

Update: 12 nov om 15:00

Update: 12 nov om 13:53

Update: 11 nov om 14:03

Update: 8 nov om 17:06

+ I changed the first-person mode. Why? There were several problems. One was that when zooming out too far, the soldiers’ movement toward 45° angles looked weird. Another issue was that the skins disappeared for the British SAS units, Legionnaires, and Chinese Spec Ops. To fix all that, I switched the mode to just two simple levels.

+ I removed the secondary weapons from the tanks. It didn’t make much sense that only the player could use the secondary weapon while the bots couldn’t, plus it was annoying to exit first-person mode, select the secondary weapon, go back, and choose it again. Now you just press the weapon key (1, 2, 3, 4) and you can use it right away.

+ By mistake, I had left the GRM able to build the MLRS Himars. I removed it.

Update: 8 nov om 5:55

Update: 7 nov om 11:42

+ Fixed the animation of soldiers using the QBZ, Tar, and MP7

+ Slightly improved tank accuracy (I had reduced precision too much beyond 400m; now it’s not as inaccurate)

+ Added mortar construction for engineers. Why had I removed it? Because heavy mortars significantly reduced game performance (not sure why).