Crusader Kings III

Crusader Kings III

Battle Graphics
Ergebnisse 1–10 von 29
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Update: 9. Sep. um 6:14
von Ajey

Update for CK3 1.17 and Coronations DLC

Update: 28. Mai um 1:13
von Ajey

[save-game compatible]

Graphics
- added more graphic unit variants and improved existing unit models for dravidian culture armies

Update: 23. Mai um 14:05
von Ajey

[save-game compatible]

Graphics
- added more graphic unit variants and improved existing unit models for indian culture armies

Update: 16. Mai um 1:59
von Ajey

[save-game compatible]

Graphics
- replaced old CoA flag for T2 and T3 armies with new CoA flags incl. some new animations for all cultures. some cultures also received custom new CoA flags for adding more flavor:
- fp1 (viking) culture now have their own CoA flag
- mongol, chinese and cuman cultures now have their own custom CoA flag
- added new spear with fur on spear-head replacing old flag-spear models for mongol, chinese and cuman cultures
- added small texture rework for mongol, chinese, cuman culture subflag (subflag is visible at tents and is being used by T1 armies)
- replaced CoA pattern "triangle" dds file with "no triangle" dds file (this does provide the best graphic outcome for new mongol/cuman/chinese CoA flags used by flag-bearer unit models)

Update: 13. Mai um 5:24
von Ajey

Update for CK3 1.16.2

Update: 7. Mai um 4:18
von Ajey

Update for CK3 1.16.1

Update: 28. Apr. um 13:06
von Ajey

[save-game compatible]

Bug Hot Fix
- fixed minor bug: one culture had turkic cloth instead of mongol cloth

Update: 28. Apr. um 9:19
von Ajey

Major update for CK3 1.16 and Khans of the Steppe DLC
... this update will require a new game. If you want to continue your old save game with CK3 1.15 then please check out this Legacy version of Battle Graphics mod for CK3 1.15, which i just uploaded yesterday

Other
*added polish language support

Update: 22. Apr. um 12:35
von Ajey

[save-game compatible]

Graphics
- added more graphic unit variants for northern pagan culture armies

Update: 4. Apr. um 14:48
von Ajey

[save-game compatible]

Bug Fix
- added back two files that i must have removed by accident with one of my previous updates. those missing files could cause some scaling differences between fighting armies and moving/idle armies.