边缘世界 RimWorld

边缘世界 RimWorld

[Obsoleted] Very Ordinary Security Buildings: Continued 2nd
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更新于:2024 年 4 月 28 日 上午 6:25
作者:FlareShooter

[Auto-generated text]: Update on 4/28/2024 10:25:43 PM.

-Volcanic Incinerator: Measures have been taken to prevent phase 6 errors for vanilla shamblers.

更新于:2024 年 4 月 28 日 上午 4:44
作者:FlareShooter

[Auto-generated text]: Update on 4/28/2024 8:44:12 PM.

-Planetary Fortress: fillPercent stat has been rolled back to 1.4 ver.
-Flandre: Fixed bullet texture becoming blurry when using Performance Fish or camera mod.
-Firewall: Invisibility detection range increased from 2 to 3.
-Invisibility detection structures: Improved visibility of the range display.

更新于:2024 年 4 月 24 日 上午 5:28
作者:FlareShooter

[Auto-generated text]: Update on 4/24/2024 9:28:12 PM.

-Incinerator: The name was changed to Volcanic Incinerator. To avoid confusion with equipment added in DLC of the same name.
-Stinger Site: Projectile damage and explosionRadius have been reduced.
-Sacred Punisher: Increased minRange stat. Damage to Holy series structures is greatly reduced.


== Added new structure ==

-Reflector Shield Dome

更新于:2024 年 4 月 22 日 下午 9:20
作者:FlareShooter

[Auto-generated text]: Update on 4/23/2024 1:20:23 PM.

-Outlines were added to the large turret's base structure textures.
-Message Of The Tarnished: The interval tick for giving disorientation increased.
-Solar Statue: Turret gun damage has been nerfed.
-IED Fragtal trap: Fixed an issue the sound of burning wick was played infinitely.
-Flashbang Launcher Pod: Fixed the issue that sight stat was actually buffed.


== Added new structures ==

-Pinpointer Turret
-Endless Passageway Entrance & The Exit 8


更新于:2024 年 4 月 17 日 上午 7:28
作者:FlareShooter

[Auto-generated text]: Update on 4/17/2024 11:28:46 PM.

-Fixed Reassurance Bucket not blocking Clownpiece's ability to drive humans insane.
-Fixed Clownpiece instantly driving humans around her insane.

更新于:2024 年 4 月 17 日 上午 2:35
作者:FlareShooter

[Auto-generated text]: Update on 4/17/2024 6:34:51 PM.

-Fixed some structures having incorrect research trees.
-Minor translation fixes.

更新于:2024 年 4 月 16 日 上午 9:02
作者:FlareShooter

[Auto-generated text]: Update on 4/17/2024 1:02:39 AM.

-Fixed some hediffs missing the maxSeverity field.

更新于:2024 年 4 月 16 日 上午 8:38
作者:FlareShooter

[Auto-generated text]: Update on 4/17/2024 12:38:05 AM.

-Fixed unique building placeworker missing from some structures.
-Fixed missing special display radius in some structures.
-Fixed Orin being self-destructed by vengeful spirits her fired.

更新于:2024 年 4 月 16 日 上午 6:36
作者:FlareShooter

[Auto-generated text]: Initial upload.

Too many changes from 1.4 to 1.5. I will write the change log leisurely.

-Blueprint errors for structures using animation class textures have been resolved since Rimworld ver 1.5 and can be minified again.

-Structures that play BGM can now turn music playback on/off with a toggle gizmo.

-The damage of turret guns has been nerfed for TA defense structures, LoL turret, and some other structures that do not require rare resources as construction costs. Still, it's OP enough for vanilla pawns.

-Structures with self-regeneration capabilities now function as mod's own comp instead of vanilla comp. Because the vanilla comp calls the regen logic method in real time even when the structures hit points are full, so I created a custom comp code that improved performance.

-Some structures can now exist only one on the colony map.

-Structures that use the thing spawner bullet gimmick now spawn stuffs without terrain restrictions.

-Structures that use the thing spawner bullet The gimmick's summons are now properly targeted by ranged attackers.

-Structures with a gimmick that spawns sub-turrets around the main turret reliably spawn while ignoring terrain constraints and cell occupancy status. Excluding the turret foundry series.

-When a structure with the above gimmick is destroyed, the sub-turrets are also removed. Excluding the turret foundry series.

-Structures that use the hediff gimmick, which destroys the body immediately after killing pawns, have prevented collision errors that occur when their hediff overlaps.

-Orin-chan: Promoted to the bullet hell field structure lineup.

-Lampad's Field: Weapon style changed from orbital bombardment to direct fire projectile.

-The following structures have had their research trees adjusted: Lehudib's Crystal Spear, Cookie Clicker killbox, Firewall, Google Drive, TSMC Foundry.

-Lego Bricks, Trapception, Road Spikes: Damage adjusted according to changes in trap damage mechanism in Rimworld 1.5.

-Fulminant Prism: Players can now build directly on the ground.

-IED Fragtal Trap: Faction occupation status is now maintained even after an explosion.

-Science Vessel: Irradiate now deals more damage per tick to pawns.

-Binah: Increased rough dust effect range.

-Agent of Ascnet: Singularity of annihilation now deals heavy tick damage to pawns on top.

-Other structures’ stats, cost adjustment, etc... I forgot the details.


== AoE buff and debuff causer ==

-All structures that provide AoE buff and debuff effects now do not distinguish between indoors and outdoors when applying the effects.

-Most AoE buffs and debuff effects are applied to Mechanoids as intended by the mod development.

-Conservator: Incoming damage reduction buff amount nerfed from 40% to 30%.

-Decomposition Drive: It now slowly decomposes items and corpses on the ground around it.

-Faraday Cage: The buff now only applies to friendly Mechanoids.

-Reassurance Bucket: Increases the area of ​​effect and can sometimes prevent mental breakdowns in colonists.


== A feature has been added to the list structures below to detect hostile pawns using the invisibility ability. ==

-Aegis Ashore
-Danmaku Bounded Field
-Firewall
-Photon Cannon
-Raven
-Science Vessel
-Statue of Summoner's Rift
-Stinger Site
-Scrin's defense structures


== A feature has been added to the list structures below that ignores the vanilla distance-based miss logic and cover logic and ensures that the projectile hits. ==

-Conjurer Statue
-Drakken Laser Drill
-Firewall
-Nyan Space Field
-Planetary Fortress
-Raven
-Science Vessel
-Statue of Summoner's Rift
-Tesla Gate
-Vertical Launching System
-"The Sculpture"


== Added new structures ==

-Disco Rave Party MK-2
-Spatial Vortex
-Iskenderun's Battlesphere
-Muscle Nerve Enhancer
-Stigma Imprinter Pod
-Gravity Tunnel Generator
-Astral Beemer Foundry
-DBMS
-Ultrahigh-speed Instant Deletion Machine
-Sword-dancer Drive
-Honey-jam Drive
-VE-60SNA Stun Needle Launcher
-Sister of the Devil's Field
-Hell Cat's Field
-Avaricious Beast's Field


== Some structures from previous versions have been retired. ==

-Hiigaran fleet: They took the hyperspace warp to return to their original destination and safely arrived at Palworld(?). They may probably return when HW3 releases.
-DCSS altars of the Gods: I quit because it was difficult to implement the concept of their powers in a mod. If you need it for decorative prop purposes, look into the 'DCSS statues and altars' mod.
-Element Daughter: There is a defect in the animation clip texture and it is a hassle to fix it ha ha.