Garry's Mod

Garry's Mod

nZombies Rezzurrection Gamemode
正在显示第 1 - 10 项,共 79 项条目
< 1  2  3 ... 8 >
更新于:10 月 13 日 上午 5:49

Fixed potential errors with the powerup settings tool

更新于:10 月 12 日 下午 2:25
作者:Laby

HAPPY HALLOWEEN UPDATE (shooting the old ui outback update)
New enemies/features :zombiechamp:
-Added Uberklaus from BO6
-Added Zombie Hunt model from CoD Online
-Megaton redone, is now more accurate to his Cold War behavior (he splits and everything)
-Added Warzone Zombie set
-Added Black Ops 1 Multiplayer Faction zombies (CIA, NVA, and Winter Spetsnaz)
-Added Zombie Hugging map setting (this shit is evil)
-Added Convar nz_zombie_stuck_tracker. Prints when a zombie gets stuck and where they got teleported to.
-Added cvar_nz_configloader_showothermaps which when set to zero will reduce load times.
-Added new Support Craft: War Machine (Requires Wavy Weapons content)
-Added new Support Craft: Molotov Cocktail (Misc Wonder Weapon content required)
-Added new Support Craft: Gunship
-Added /find command to find an entity by name
-Added a lot of commands to the quick commands/cheat menu
-Added game timer to the scoreboard
-Added center icon compatibility to more huds (nz_hud_perk_centered)
-Added ZCT HUD
:bruv: :bruv: :bruv: :bruv: :bruv: ----MAJOR TOOL CHANGES----:bruv: :bruv: :bruv: :bruv: :bruv:
Completely redid the toolgun UI(thank you caffeinated drink). Everything is grouped into categories and most tools are improved in some way visually and functionally. Goodbye, gmod lookin ass menu.
Completely reworked door tool (thank you everyone that touched this creature)
You can spawn a particle, play any sound, and set the animation for when the door is bought. Press reload to spawn particle effects at the target location. You can also set a custom hint string. Can also have idle particle effects. Old doors will not break. Door tool is very flexible and epic bacon now.
TFA Vox system expanded/recoded/slapped with a fish by Yurisakisoba to include literally every possible line ever its kinda crazy. These will be found in their addon, not the gamemode while it is still being tested.
----------

Perk Changes :revive~2:
-New Death Perception model
-New Cold War style Doubletap Machine (that is not fuck ass akimbo jimbo dildo)
-Timeslip now reduces AAT cooldown and trap cooldown. Upgraded timeslip lets you pap your gun instantly.
-Napalm Nectar reworked from a defensive perk into an offensive one. Shoot enemies to ignite them, increasing all the damage they take. Retains incendiary ammo. Upgrade makes enemies burst into flames spreading the debuff around them.
:instaspook: Changes/Updates/Fixes :error:
-Gobblegum machine can be changed, including BO6 version
-Zombies will now play a falling animation when falling from a ledge that is high enough.
-You can now delete local configs from the config loading menu
-Mapvote ui unfucked
-Attack Anim Cancelling removed (Fuck you black ops 3)
-Unfucked weaponswap code for the last time surely
-Taking damage from a zombie grants you a small grace period where you can't be damaged (This is to attempt to fix the doublehit bug in multiplayer)
-stuck zombies will try to fix themselves before despawning
-New salvage pickup sound
-New salvage pickup sound
-More enemies will drop killstreaks
-Added 2 seconds delay after end of death animation, that will be better and can avoid voice and music collisions
-Added First Person Death Camera before Player Death Anim
-Improved Death Animations Blood Effects
-Added 2 new death anims: Uberklaus(also working on all panzers) and Disciple(now original from bo6)
-Candolier max ammo interaction debugged
-keybinds ui merged with the user settings ui
-Gunker regunked. He will use megaton pfx from now on.
-Roach has become acidic and upgraded.
-bo3 box now faces the correct direction
-Shambler enemy overhauled to use Dead Island animations
-Updated the SS fire skeletons
-Kino teleporter code improved.
-You can know knife through barricades and stuff
-Turret trap fixed after 15 chinese dynasties (thank you inebriated crustacean)
-Map settings patch by someone that isn't Charlotte or Moo
-Added custom sound options for machine randomization alongside Ammo Restock, Blood Money, Empty Bottle and Security powerups
-Reorganized custom sound categories slightly
-Added the ability to add custom sounds via text instead of the GUI
-broken stuff button shot out back, replaced with preview config
-Added nzSounds functions to powerups above that didn't have 'em
-Added Relock chat command to lock doors.
-Changed nzSounds:PlayEnt() to nzSounds:Play(event, ply) for the local powerups

更新于:10 月 12 日 下午 2:08
作者:Laby

更新于:10 月 11 日 上午 7:40
作者:Laby

更新于:10 月 11 日 上午 7:38
作者:Laby

更新于:10 月 10 日 下午 11:34
作者:Laby

更新于:10 月 10 日 下午 10:27
作者:Laby

更新于:7 月 7 日 下午 5:52
作者:Laby

更新于:7 月 7 日 下午 5:15
作者:Laby

更新于:7 月 4 日 上午 1:07
作者:Laby