RimWorld

RimWorld

[SYR] Processor Framework (Continued)
Ergebnisse 1–10 von 15
< 1  2 >
Update: 23. Jul. um 20:05

Added:
* Add option to turn off process progress bar

Update: 21. Jul. um 9:28

Added:
* Add option on processDef to check statDef of item. (e.g. Set nutrition value of 0.05 as baseline, so if item has 0.10 nutrition it would take up 2 capacity and contribute that amount to the finished product)

Fixed:
* Destroyed processors not dropping all the interior things

Update: 12. Jun. um 12:05

Initial 1.6 Update

Update: 16. Mrz. um 12:52

Change:
* Updated VFE:M patches to VFE:M2

Update: 13. Feb. um 17:50

Fixed:
* Tab harmony patch correctly caching and clearing cache

Update: 13. Feb. um 11:18

Reverting to Feb 9 update due to unseen issues with the caching changes.

Update: 12. Feb. um 19:56

Change:
* Reduce overhead from harmony patch
* Small improvement in speed for CompProcessor PostDraw method.

Update: 9. Feb. um 14:53

Fixed:
* Contents tab labeling when count is greater than an ingredient max stack count

Update: 9. Feb. um 13:45

Fixed:
* Remove errant debug message

Update: 9. Feb. um 13:18

Changed:
* PF_RunningSlow translation using named keys

Fixed:
* Processor Running Slow string not showing the completion percentage