Crusader Kings III

Crusader Kings III

Centralization: A Legal Overhaul (1.16.2.3)
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更新:6月30日 @ 17時27分
更新者:zewasplays

2.0.1
Just some small bugfixes and and update to the newest version :)
- Laws are no longer visible to tribal characters
- Updated to 1.16.2.3

更新:6月1日 @ 13時45分
更新者:zewasplays

2.0: The Tribal Update
The largest update to the mod yet, bringing it to the most recent version of the game and reworking many of its mechanics to be more intuitive.
- Fixed a huge number of bugs
- Added a new, sleeker UI, as well as the ability to see other rulers’ centralization via their character window (right under domain limit)
- Centralization now increases or decreases over time to reach its expected level, instead of instantly changing
- Added a new set of tribal laws exclusive to tribal rulers
- Reworked the feudalization mechanic to be based off of these new laws, requiring the highest level of 3 of the 4 laws to become feudal. (Kind of a fusion of Imperator Rome’s system with CK3’s mechanics)
- Added a new “Research Investment“ law that increases your learning and lifestyle experience (Characters whose faith has the Monasticism tenet can unlock the first level of this law for free!)
- Characters whose liege have a higher centralization than them will now get a bonus equal to half of the difference between their two scores
- Tooltips have been reworked to improve parity with the base game and make more intuitive sense

And much more! Honestly, I made so many small changes that it's difficult to remember them all now that I’m writing a changelog. (lesson learned: keep track of that while you work!)

Please let me know on the discord or in the comments if there are any new bugs with this update, and have fun!

更新:2024年9月28日 @ 20時12分
更新者:zewasplays

1.3.0
Just a small update to get the mod working with Roads to Power.
- Updated to new format, properly working
- New Imperial Bureaucracy bonuses to give extra centralization to administrative realms
- Administrative governments do not require vassal approval to pass laws, making the system much easier. I do plan on adding a new mechanic to replace it in a future update if I'm able, but for now this seemed like the best course of action.

Please let me know on the discord or in the comments if there are any new bugs with this update, and have fun!

更新:2024年7月15日 @ 17時33分
更新者:zewasplays

1.2.6
- Fixed a bug that caused high tribal authority debuff to be applied at absolute tribal authority, and vice versa.

更新:2024年5月17日 @ 22時41分
更新者:zewasplays

更新:2024年5月13日 @ 12時36分
更新者:zewasplays

1.2.5
Various bugfixes, including:
- Solved Div/0 errors in log
- Solved default problem with economic and military laws
- Other things I cant remember ',:]

更新:2024年5月8日 @ 20時42分
更新者:zewasplays

1.2.4
- The peasantry can now more directly voice their concerns by joining a reform faction. However, they still cannot create one themselves, and require a noble to lead them.
- Debt now negatively impacts centralization

更新:2024年5月8日 @ 9時23分
更新者:zewasplays

更新:2024年5月7日 @ 21時27分
更新者:zewasplays

1.2.3
- Visigothic Codes Tradition now gives the desired effect, where before it did nothing

更新:2024年5月7日 @ 15時02分
更新者:zewasplays

1.2.2
- Characters can no longer create an inheritance reform faction if their liege's culture has 'Byzantine Traditions'