Crusader Kings III

Crusader Kings III

Centralization: A Legal Overhaul (1.16.2.3)
93 条留言
nicedud1 10 月 9 日 上午 5:37 
How much centralization do you get from administrative government?
Peritißimus 9 月 27 日 下午 2:59 
Thanks for the update, appreciate it! Love the mod
zewasplays  [作者] 9 月 27 日 下午 2:38 
@Solusmeisterino This is a feature I've been thinking of adding, but I haven't figured out how to balance it yet. As it stands, it is not in the mod
Peritißimus 9 月 25 日 下午 4:00 
Hello, a question, would it be possible to get more domain limit as the centralization increases? Is it possible to modify it
zewasplays  [作者] 9 月 4 日 上午 11:13 
@hide5ing sorry, should be fixed in the next update
hide5ing 8 月 28 日 上午 4:09 
I think this mod breaks the cooldown for changing the dominance level of nomadic government. I couldn't change my dominance in game as tooltip told me I can't due to the cooldown after waiting for 10 years. So, I looked into the 00_realm_laws.txt file for your mod. I found that you missed the line '@nomadic_authority_cooldown_years = 5' at the beginning
zewasplays  [作者] 8 月 21 日 下午 5:06 
@Iwen Yes, they work together without issues. I use MIV so much that I could never make a mod that wasn't compatible with it ;)
Iwen 8 月 21 日 上午 8:38 
This looks really cool! I was just wondering: does it work with More Interactive Vassals?
zewasplays  [作者] 8 月 10 日 下午 2:08 
@zakdbn they should only apply to the character passing them.
zakdbn 8 月 10 日 上午 2:31 
Hi. Are the laws pervasive for all your vassals?
zewasplays  [作者] 8 月 4 日 下午 12:03 
@Miketantinople I have not played that mod, but I would assume that some aspects of it would work incorrectly in any total conversion just because of how much those mods tweak.
Miketantinople 8 月 3 日 上午 8:21 
Hey there, is your mod compatible with AGOT?
qwzr 8 月 3 日 上午 6:36 
Hi, thanks for the mod. I translated your modification into Russian! I would be glad if you added it to the main mod page so that more players could see it.
zewasplays  [作者] 7 月 6 日 上午 9:45 
@無壹 Thank you! I'll add it right now.
無壹 7 月 5 日 下午 8:50 
@zewasplays Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
TheEpicNoobZilla 6 月 4 日 上午 8:30 
Hi, i just want to state that i like your mod and i used it as example for my suggestion for reworking internal laws ingame. Link to post if you are interested.
https://forum.paradoxplaza.com/forum/threads/rework-crown-authority.1753840/
zewasplays  [作者] 6 月 2 日 下午 5:18 
I was wrong! The mod is in fact save game compatible. Just give it a few months and the laws set themselves as they should be.
zewasplays  [作者] 6 月 2 日 下午 3:46 
@Kitkat I don't think so. You wouldn't be able to pass any laws since you'd start without them. Still, it could work- maybe make a backup and try loading just to check?
Kitkat 6 月 2 日 下午 2:15 
Hi, I was wondering if the mod is save game compatible?
zewasplays  [作者] 6 月 1 日 下午 1:52 
The mod has updated!
yenego 5 月 31 日 下午 4:30 
Looking forward to the mods development, great job👍
zewasplays  [作者] 5 月 25 日 上午 11:27 
@DarthWgamer2020 Not sure what you mean by this, but it isn't in the scope of this mod either way. But if you give some more info about it in the discord I can take a look
DarthWgamer2020 5 月 20 日 下午 7:09 
I can't wait for this mod to be updated 'cause seemingly clan governments lost religious protections for some reason in base game.
SqueakyDiversity 2024 年 12 月 19 日 上午 9:00 
needs to be updated, causing my games to always crash on 29th of Oct in all playthroughs
Illuminatus369 2024 年 11 月 23 日 上午 2:13 
all the crown laws just go off the screen, cant access all of them
zewasplays  [作者] 2024 年 11 月 22 日 下午 10:21 
Sorry about these issues, I'll try to get into it when I get the time!
DarthWgamer2020 2024 年 11 月 12 日 下午 5:39 
I found that this mod's laws covers the administrative's laws in the realm tab for some reason. Hopefully this will get fixed at some point.
Sir Sparrow the Songbird 2024 年 10 月 15 日 上午 3:59 
Hello, I have the same crash issue as Ēarendel and for me it occurs while playing a landless character and trying to accept a martial scheme contract for a duke in the byzantine empire. It doesn't really matter to me to disable this mod while I'm landless until I'm landed but hopefully this little tidbit of information might help narrow down the problem
Ēarendel 2024 年 10 月 6 日 下午 2:27 
This is the last error spam I get before crash in-game

[00:16:35][E][jomini_script_system.cpp:284]: Script system error!
Error: has_cultural_tradition trigger [ target tradition was null ]
Script location: file: common/factions/00_law_factions.txt line: 1245 (inheritance_reform_faction:can_character_create)

[00:16:32][E][jomini_script_system.cpp:284]: Script system error!
Error: culture trigger [ Wrong scope for trigger: culture, expected character, landed_title, province ]
Script location: file: common/script_values/00_centralization.txt line: 304 (centralization:add:value)
file: common/laws/00_succession_laws.txt line: 252 (single_heir_succession_law_youngest:can_have)
zewasplays  [作者] 2024 年 9 月 29 日 下午 8:34 
@fredericogames I debated on adding something like that in the beginning, but I decided it was kind of anachronistic and already represented in the religion tolerance aspect of the religions themselves. However, these tolerance tenets are one of the features that I plan on integrating into the mod :)
fredericogames 2024 年 9 月 29 日 上午 8:42 
Hello! I really like this mod, however I was hoping to know if it would be possible to make a religious tolerance feature

There is another mod called "more laws" that is less elaborated than your but has this feature I really like

It removes the different religion penality and disallows for the converting of counties

If you could add such feature Id be grateful
zewasplays  [作者] 2024 年 9 月 24 日 下午 4:02 
@Khleodon Not currently, no. But I will look into that for the next update
Barrett 2024 年 9 月 16 日 下午 6:17 
there should be a way to get rid of vassals as the true end goal of centralization is the realm to become a real country, and the eastern romans should start at this segment
Khleodon 2024 年 9 月 15 日 上午 8:16 
hey is there a way to see the laws of our liege or other rulers? i want to swear fealty to someone but i constantly get my titles revoked. btw i loved your mod.
Khleodon 2024 年 8 月 3 日 上午 9:07 
@zewasplays thanks
zewasplays  [作者] 2024 年 8 月 3 日 上午 9:02 
@Khleodon I haven't tested it, but it seems like that mod only touches elective succession which centralization does not touch at all
Khleodon 2024 年 8 月 2 日 下午 4:49 
is this compatible with succession expanded?
PandaDogxD 2024 年 7 月 29 日 下午 5:42 
Looks like a great mod, looking forward to trying it out
drizzan 2024 年 7 月 21 日 下午 5:08 
Sorry you are right, the files do indeed exist they were just not where I expected them to be, Steam workshop places them in a different folder.

The errors that loops fairly often in the log looks like this:

[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Undefined event target 'actor'
Script location: file: common/laws/00_economic_laws.txt line: 222

[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Event target link 'scope' returned an unset scope
Script location: file: common/laws/00_economic_laws.txt line: 222

[23:10:12][jomini_script_system.cpp:278]: Script system error!
Error: Invalid left side during comparison 'scope'
Script location: file: common/laws/00_economic_laws.txt line: 222

Not sure if this is normal or not, maybe it is then it is a false alarm.
zewasplays  [作者] 2024 年 7 月 21 日 上午 9:39 
@drizzan that is most likely a mod conflict, that file is a part of this mod and is present in the download.
drizzan 2024 年 7 月 18 日 上午 6:13 
The file "00_economic_laws.txt" doesnt exist so the game keeps spamming an error in the log related to this, I'm not sure this is part of this mod but I'm taking a stab in the dark here. Is this file missing in the download or is it a problem on my side?
zewasplays  [作者] 2024 年 7 月 15 日 下午 5:26 
@SqueakyDiversity any mod that changes innovations will not work properly :)
SqueakyDiversity 2024 年 7 月 15 日 上午 7:38 
Great mod! Just curious, it this compatible with Fallen Eagle?
zewasplays  [作者] 2024 年 6 月 20 日 下午 1:39 
@jaimeravachi the AI is completely functional! (at least as functional as the ck3 ai gets ;))
jaimeravachi 2024 年 6 月 17 日 上午 5:53 
does this also work with AI? I know at the beginning it says "player-affected" but not sure if that means that the AI has the vanilla system or the mod´s system.
zewasplays  [作者] 2024 年 6 月 4 日 上午 10:26 
@teelicht I agree that it would be interesting to add an investiture law, but I'm concerned about how that might interact with the vanilla religious mechanics and what that means for compatibility. On the point of legitimacy though, it is actually already a part of the mod! although it simply increases the centralization score as opposed to capping it :)
teelicht 2024 年 6 月 4 日 上午 3:59 
@zewasplays I really like your mod! It feels like an integral part of the base game. Some suggestions:
1. Integrate some sort of investiture (church vs lay) functionality. There is a similar feature in the "Catholic Trinity" mod which overall feels quite convoluted and out of place. In your mod this could also determine the tax levels that you can set for church holdings.
2. I feel, the penalties for higher tax levels could be more severe.
3. I really like the "Coronations" mod which adds a lot of flavour around playing within the HRE. It goes along quite well with Centralization, however some aspects (Authority vs Centralization values) seem quite similar.
4. Maybe tie it with the new Legitimacy mechanic, i.e. by capping the max. centralization depending on your legitimacy value.
zewasplays  [作者] 2024 年 5 月 26 日 下午 8:06 
@Elitegames05 I might make one eventually but it isn't an immediate priority atm
Elitegames05 2024 年 5 月 24 日 下午 2:51 
I play with More Bookmarks + and have noticed that this mod does not work properly with it is there any chance for a compatch in the future.