雨世界

雨世界

Expedition Region Support
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更新于:10 月 8 日 下午 5:54
作者:TheVileOne

更新于:10 月 5 日 下午 5:46
作者:TheVileOne

Version 1.0.1
- Supports Rain World v.1.11.1.
- Loads correct version when switching to Rain World 1.9.15b.
- Removed older version of LogUtils that would sometimes load if user was not using the patcher.
- All versions of this mod that use LogUtils use the most currently up to date assembly (build 1.0.1.2).
- Fix neuron delivery challenge always being filtered when playing as Rivulet.

LogUtils 1.0.1.2 changes
It is recommended for your mod to use C# 13 when using LogUtils.
- Update API to resolve ambiguous logging overloads.
- It is no longer possible to pass a LogCategory as a string. Use an explicit cast instead, or construct one before logging.
- More ways to log formatted messages (especially with color data included)
- Improved support for logging to console with colored text.
- Now uses an InterpolatedStringHandler for processing colors.
- Test attributes will work with any access modifier (previously public only).
- Boolean compare operators now work on Condition structs.
- Patcher version updated to 1.0.4.1
- Patcher update process changed to ensure VersionLoader is always working while the patch is applied.
- Fix development build failing to compile.
- Fix non-test related asserts impacting test assert count.
- Better handle log requests from external logging APIs.

更新于:9 月 2 日 下午 1:53
作者:TheVileOne

Version 1.0.0
- Watcher release compatibility
- Fix challenge filtering. (It broke somehow and I'm not sure why).
- Better compatibility with Expedition Challenges Expanded mod.
- Replace integrated logging classes with new LogUtils (1.0.0) framework.
- Log file no longer generates and uses Logs folder directory by default. It has to already exist, or you need LogsManager enabled to use it.

更新于:2024 年 5 月 31 日 下午 6:03
作者:TheVileOne

Version 0.9.85
- Fix root cause of equivalence issue. Enable cache for campaigns once more.

更新于:2024 年 5 月 30 日 下午 6:27
作者:TheVileOne

Version 0.9.84
- Fix custom equivalences targeting the wrong region in campaigns. Still unresolved for Expedition, which would only affect restrictions involving equivalent regions.

更新于:2024 年 5 月 19 日 下午 7:15
作者:TheVileOne

Version 0.9.83
- Implement Custom Shelter detection option. Custom regions may now be reliably spawn areas in Expedition.
- Allow settings to be saved, enabled through Remember My Settings. Settings will revert back to default values when leaving the Expedition menu when not set.
- Improve functionality of the restriction file processor
- Slugcat ALLOW/NOTALLOW headers now support values on those lines
- Room-specific restrictions now support restricting by Worldstate
- Restriction modify files no longer requires an [ADD] block on every line, only one on the first line
- Optional regions for unlock required MSC regions now require unlock by those slugcats (Story regions do not)
- Divider lines are now fixed in the dialog menus
- Overhaul of region equivalences, equivalency data is now cached on game load
- As such we are well on our way to officially supporting overriding multiple regions with a single region. (Not quite there yet)
- Along with the changes to how region equivalences are stored, the file read process has been changed to permit multiple lines, and whitespace. Adding new equivalences is now more flexible.
- On the code end, numerous helper methods have been included, along with a partially feature complete data miner class for reading world file data

更新于:2024 年 4 月 16 日 下午 8:14
作者:TheVileOne

更新于:2024 年 4 月 14 日 下午 5:25
作者:TheVileOne

- Implement OnSlugcatUnlocked restriction
- Implement custom region unlock conditions for code mods
- Fix slugcat restrictions being incorrectly applied when allow conditions are not defined
- Fix Shoreline being available to old world slugcats
- Resolve a legacy compatibility issue
- Update README

更新于:2024 年 4 月 8 日 下午 8:06
作者:TheVileOne

- Spawn filters from Settings menu for Vanilla, MSC, Custom, and Visited Regions are working
- Include Expedition progress as part of the visited regions check
- Optimizations to region selection process
- Various improvements to logging of region selection process
- Fix WorldState restriction not being applied correctly. (Also fixes slugcats sometimes spawning in regions they shouldn't)
- A bonus feature for players to discover

更新于:2024 年 3 月 20 日 下午 8:30
作者:TheVileOne

- Update to be compatible with Rain World build v.1.9.15
- Adjustments to challenge filtering behind the scenes
- Fallback spawns will default to the starting room for all default slugcats
- Fix to really buggy behavior when interacting with unavailable slots. Activated by a devmode limited feature.