Wildfrost

Wildfrost

Config Manager
Viser 31–40 av 44 bidrag
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Oppdatering: 22. mars 2024 @ 18.08

  • ConfigManager.SaveConfig() : Manually make changes to the config (similar to toggling charms with my Unlock Selector mod)
  • ConfigManager.OnModLoaded : Event after any mod loads
  • ConfigManager.OnModUnloaded : Event after any mod unloads
  • ConfigManager.ConfigSection: This class holds the logic for a single mod's config items
    • ConfigSection.OnConfigChanged : Event after a config is saved
  • ConfigManager.ConfigItem: This class holds the logic for a single config item
    • ConfigItem.UpdateDesc() : Change the hover popup, possible overriding the text preprocessing. Same as doing "desc = str"
    • ConfigItem.UpdateTitle() : Change the title displayed. Same as doing "title = str"
Also you can use sprites using <sprite=> in the desc, but keywords and card popups don't work yet

It's also less cancerous if you want to look through the .dll now

Oppdatering: 15. mars 2024 @ 13.30

he has a body now.

Also added the ability to use Flags enums (probably a temporary solution), and automatically use ConfigItem comments as the description pop-up (this won't override text preprocessing though)

Oppdatering: 15. mars 2024 @ 7.23

Quick patch because Mod Support 7 introduced (mandatory) comments to configs which breaks kekw

Oppdatering: 14. mars 2024 @ 16.28

Enabled word-wrapping for mod titles

Oppdatering: 12. mars 2024 @ 15.37

Sliders' onValueChanged.RemoveAllListeners() replaced with new()

Oppdatering: 12. mars 2024 @ 15.36

Oppdatering: 12. mars 2024 @ 15.16

Fixed sliders not loading into the correct position (visual bug)

Oppdatering: 12. mars 2024 @ 11.45

Readded the old ConfigManagerDesc constructor. Does this help with backward-compatibility?

Oppdatering: 12. mars 2024 @ 6.20

Added the ability to override the text preprocessing done by CardPopUp (for the description). Now this will work with other rich text tags, such as <align> and <#FFF> etc.

Oppdatering: 10. mars 2024 @ 16.08