Wildfrost
Config Manager
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Mis à jour le : 22 mars 2024 à 18h08

  • ConfigManager.SaveConfig() : Manually make changes to the config (similar to toggling charms with my Unlock Selector mod)
  • ConfigManager.OnModLoaded : Event after any mod loads
  • ConfigManager.OnModUnloaded : Event after any mod unloads
  • ConfigManager.ConfigSection: This class holds the logic for a single mod's config items
    • ConfigSection.OnConfigChanged : Event after a config is saved
  • ConfigManager.ConfigItem: This class holds the logic for a single config item
    • ConfigItem.UpdateDesc() : Change the hover popup, possible overriding the text preprocessing. Same as doing "desc = str"
    • ConfigItem.UpdateTitle() : Change the title displayed. Same as doing "title = str"
Also you can use sprites using <sprite=> in the desc, but keywords and card popups don't work yet

It's also less cancerous if you want to look through the .dll now

Mis à jour le : 15 mars 2024 à 13h30

he has a body now.

Also added the ability to use Flags enums (probably a temporary solution), and automatically use ConfigItem comments as the description pop-up (this won't override text preprocessing though)

Mis à jour le : 15 mars 2024 à 7h23

Quick patch because Mod Support 7 introduced (mandatory) comments to configs which breaks kekw

Mis à jour le : 14 mars 2024 à 16h28

Enabled word-wrapping for mod titles

Mis à jour le : 12 mars 2024 à 15h37

Sliders' onValueChanged.RemoveAllListeners() replaced with new()

Mis à jour le : 12 mars 2024 à 15h36

Mis à jour le : 12 mars 2024 à 15h16

Fixed sliders not loading into the correct position (visual bug)

Mis à jour le : 12 mars 2024 à 11h45

Readded the old ConfigManagerDesc constructor. Does this help with backward-compatibility?

Mis à jour le : 12 mars 2024 à 6h20

Added the ability to override the text preprocessing done by CardPopUp (for the description). Now this will work with other rich text tags, such as <align> and <#FFF> etc.

Mis à jour le : 10 mars 2024 à 16h08