Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced v2.3 - AI Rebalance + New Units
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更新于:2024 年 10 月 24 日 上午 6:27
作者:Red_Snow

Minor(ish) Update 2.22


  • Changed preparation time for missions: AI will now deploy reinforcements after 2-3 minutes on attack missions, and 10-13 minutes on defense missions. If you want to change this, use the instructions on the workshop page.

  • Added US infantry to the tech tree (finally!). I have tried to make the tree less messy than the original. Hopefully you will find it straightforward and fairly logical.

  • Added some new weapons to the game (ported from MOWAS2): M50 Reising SMG, M1941 Johnson LMG, Luger (non-artillery version), Lewis Gun

  • Changed certain loadouts:

    1. 1st Special Service Force (USA) LMG op now has a M1941 Johnson LMG
    2. Northern Fleet Marines (USSR): SMG soldiers now have M50 Reising SMG
    3. Cavalry MG Operator (USSR, Earlywar): DP-27 replaced with a Lewis Gun

  • Added British Shermans to the US tech tree with US crews (I will probably remove these when Britain is added to the game, whenever that happens)

更新于:2024 年 10 月 18 日 下午 12:25
作者:Red_Snow

Minor Update 2.21

  • Adds new German units to conquest (player tech tree + AI): Flakvierling, Sdkfz7/1, LeFH18/40

  • Adds new Soviet squads to the conquest AI (NKVD, Glider troops, Cavalry, etc.)

  • Minor balancing changes to AI defender infantry (PTRS&PTRD will take 1-2 battles more to appear at the start of a campaign)

  • Fortification/Engineer changes: Engineers of all nations can now build concrete pillboxes (used to be FIN only). All soldiers with a shovel can now build small sandbag piles to take cover behind. All soldiers with shovels can build TWO foxholes.

    WARNING: FIN Defender AI still isn't spawning any infantry for me. I don't know why this is happening on my system but will release an update when I fix this.

更新于:2024 年 10 月 14 日 上午 8:55
作者:Red_Snow

Hotfix 2.2a
  • Fixing a mistake in units_rus.set that meant midwar Border Guard Section only had 3(!) men. Now all squad members should appear.
  • EDITOR ONLY: Added a US enumerator font (highly experimental, likely to change in future updates)

更新于:2024 年 10 月 9 日 下午 1:06
作者:Red_Snow

Major Update v2.2

  • Infantry tech trees added for GER + USSR. You will now only get starter squads unlocked from the beginning.

  • New uniforms and equipment: Earlywar VDV uniforms, NKVD uniforms, Officer uniforms and Marine hats and helmets, to name a few. Thanks to KapitanSWAT for the uniforms and helmets.

  • New vehicles: Panzer I A (Flamm), 30mm FlaK38/103

  • This update adds historically accurate MG squads to GER+USSR. Now your Maxim/MG42 can come with an NCO and some ammo bearers who will support your emplaced machine gun and provide some flank security.

  • CP cost rework: Tankmen and artillerymen now cost either nothing or almost nothing. This should bring down the CP (helmet) price of vehicles and guns.

  • Reworked some existing squads: Sturmpioniere now have uniforms and loadouts for mid-war (1943), GER and USSR command units have been renamed and had their uniforms changed where necessary

  • (WIP) I have tried to fix some spelling errors in the vanilla localisation files. Squad/Section names should be more consistent now but this is still WIP.

  • EXPERIMENTAL: I have tried to completely stop the enemy AI from spawning aircraft. This seems to be working on my system but please let me know if you do see any enemy planes.

  • Bugfixes: I have changed AI research speed for "very long" campaigns to be faster. If you want a campaign with slow AI research, select "Unlimited".

    As always, I expect bugs and errors to appear. Please let me know in comments or in the bug report section and remember to post a log file if you can.

更新于:2024 年 7 月 30 日 上午 8:14
作者:Red_Snow

Minor Update 2.13



That's right, it's Universal Carrier time! This update adds two new variants to the Soviet lend lease selection, an earlier Bren Carrier, and a late-war field modified Universal Carrier (DShK) with a 12,7mm heavy machine gun. Both vehicles give cheap, mobile firepower to support infantry attacks or to carry small scouting parties around the battlefield.

  • Added Universal Carrier variants (Bren, DShK) + some modified breeds to crew them
  • Fixed some spacing errors on the Soviet tech tree

Development break
I'll be away from my main PC and notes for most of August, so if you run into any bugs please report them ASAP.

更新于:2024 年 7 月 26 日 下午 12:12
作者:Red_Snow

Hotfix 2.12a

Defender AI was failing to spawn infantry on some maps last patch -- this should be fixed now.

更新于:2024 年 7 月 25 日 下午 5:59
作者:Red_Snow

Minor Update 2.12

  • Significantly reduced Defender AI flamethrower/sniper usage (should be almost 0)

  • All 'new' vehicles (AT guns, tanks, snowmobiles, etc.) have been integrated into the tech tree

  • Rearranged the German tank tech tree

  • Small changes to USSR tank/APC tech tree branches

  • Increased CP limit for call-in tier 3 and above

  • Increased global CP limit -- previously this was so low that you couldn't max out all the call-in stages + support

  • Removed wait time for support call-ins & reinforcements

  • Engineer trucks (all factions): Removed pickaxes, added a wider selection of AT mines. S-mines for the Finnish truck.

  • Opel Blitz Radio truck: Now carries signallers equipped with flare pistols.

  • Added M1928A1 Thompson, drum magazine to the Ranger Platoon Sergeant

更新于:2024 年 7 月 19 日 上午 9:07
作者:Red_Snow

Minor Update 2.11

  • Hopefully improved/fixed issues with Defender AI only spawning 1/2 types of soldier (confirmed fixed for USA, RUS)

  • Added M1928A1 Thompsons, drum magazines and hand grenades to the M3 Lee (USA) and earlier variants of the M3 Stuart using technical manual loadout specifications

  • Added AT mines, grenades and carbine ammunition to M8 Greyhound based on technical manual information

  • Added 2nd Infantry Division squads to USA (Midwar, Defensive infantry armed with Hawkins mines)

  • Added some more AT mine teams for Soviets (Early and Latewar)

  • Slightly increased the CP cost of AI-only multi-tank squads

更新于:2024 年 7 月 11 日 上午 9:43
作者:Red_Snow

更新于:2024 年 7 月 11 日 上午 8:58
作者:Red_Snow

After multiple reports of crashes, I've decided to roll it all back to the last stable version (2.1c). Sorry!