Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced v2.3 - AI Rebalance + New Units
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Uppdatering: 29 maj @ 0:51

Bugfix
Updated to make foxholes and Automedic work properly.

Uppdatering: 18 mar @ 8:11



Minor Update 2.28

Some new vehicles for GER and USA!
  • Renault FT (37mm and Hotchkiss MG variants) for Germany
  • Citroen staff car for Germany
  • Munitionsschlepper I/Munitionspanzer I for Germany (an armoured supply vehicle!)
  • Bedford OYD and Universal Carrier Mk.II for USA (Temporary until UK faction releases, then probably will be removed)

Enjoy!

Uppdatering: 25 jan @ 4:50

Bugfix
Fixing various hat problems for US and USSR

Uppdatering: 22 jan @ 14:14

Bugfix (2nd Upload)
M50 Reising Mags weren't resupplying properly in-battle. This update should fix this.

Uppdatering: 22 jan @ 14:11

Uppdatering: 21 jan @ 10:13

Minor(ish) Update 2.27

The new Soviet humanskins are here! The mod filesize has gone down a lot as a lot of my custom humanskins are now obsolete and no longer needed. Instead, I have used the new humanskins and assets for all the breeds that this mod adds to the game.

TL;DR - Soviet infantry have new clothes and hats!

Uppdatering: 14 jan @ 23:14

Minor Update 2.26
  • Finnish faction content has been REMOVED. I have made some small tweaks to the mod so that it works with Sandels' excellent Finland Overhaul mod. I have found that the two mods work well together and make for a more fun and interesting experience playing as Finland.

    Sandels' mod is here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875301257

  • Small teaks to AI tech progression: KV, IS-series and Tiger tanks should appear a few battles earlier than before
  • Enabled 4 out of 5 cap zones for the last few missions in each campaign
  • Added 3xM4A2 tank squad for USSR AI
  • Slightly buffed defender AI budget
  • Buffed AI CP budget earlier in the campaign -- 1943 campaign AI can (rarely) deploy heavy tanks from day 1

WARNING: The last major game update broke the code I was using to remove aircraft from conquest (thanks Devs, another real winner!). You will now need to use a separate bomb-removal mod if you want to avoid AI air attacks.

Bomb removal mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3329561975

Uppdatering: 28 dec, 2024 @ 9:43

Bugfix

Fixing another (!!!) typo that caused crashes for some users.

Uppdatering: 24 dec, 2024 @ 7:36

Bugfix

Fixing a typo that stopped players from starting a new 'Very Long (1939 start)' campaign.

Uppdatering: 22 dec, 2024 @ 13:46

Minor update 2.25

    Research tree changes
  • NEW 1940 Fallschirmjaeger squad for Germany
  • Reduced research costs of VVS Glider Infantry squad
  • Small changes in research costs of Sdkfz.234 variants -- with the new mid- and late-war starts you will need the 50mm Puma to deal with enemy tanks!
    Other changes
    The new AI era setting is an EXPERIMENTAL change -- it has been tested but not exhaustively. Let me know if weird stuff happens
  • Replaced "Campaign Length" setting with a new "Campaign Length & Era" setting. Basically, you can now start a campaign with the AI using midwar and latewar units.