Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced v2.3 - AI Rebalance + New Units
Näytetään 21–30 / 62
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Päivitys: 19.12.2024 klo 12.04
tekijältä Red_Snow

Emergency Bugfix

I've pushed this last update out as a quick fix to keep the mod working with the latest game version. This has led to some file structure changes but otherwise nothing too major.

GER players now get early Fallschirmjaegers unlocked at the start of the campaign -- this is TEMPORARY.

Päivitys: 30.11.2024 klo 9.22
tekijältä Red_Snow

Fixing ammunition issues with Lewis Gun and Johnson LMG -- both weapons should now consume ammo normally and resupply normally in battle as long as they are held by their "original" owner.

Päivitys: 24.11.2024 klo 7.25
tekijältä Red_Snow

Fixing localisation file issues

Päivitys: 22.11.2024 klo 7.39
tekijältä Red_Snow

StuG III F MG animation fix
Note: main gun reload is still broken when the hatch is closed -- this is not a mod issue but a problem with GoH itself.

Päivitys: 21.11.2024 klo 4.19
tekijältä Red_Snow

Minor update 2.24

  • Fixing an MP/CP cost issue with US glider troops
  • New vehicles: 3,7cm Pak36(p), 7,62cm FK296(r), 15,5cm FH414(f)
  • Adjusting GER tech tree to accommodate these new weapons

Päivitys: 21.11.2024 klo 4.14
tekijältä Red_Snow

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Päivitys: 5.11.2024 klo 12.42
tekijältä Red_Snow

Bugfix
  • Fixed missing sounds for some Airborne DLC vehicles
  • Further localisation bugfixes

Päivitys: 30.10.2024 klo 12.04
tekijältä Red_Snow

Päivitys: 30.10.2024 klo 8.54
tekijältä Red_Snow

Minor update 2.23

  • Fixing numerous localisation issues (squads, breeds, weapons, vehicles). Thank you to all of you who reported these!
  • New vehicles: Sdkfz.222 B (20mm KwK38 + MG42) and Kfz.13 Early (MG13)
  • New squads: Motorised medical detachments (GER + USSR)
  • Sdkfz.222B has a smoke ability - the crew will throw a smoke grenade out of the turret when you need to conceal the vehicle!
  • Small price/balancing changes for the AI + Adding new vehicles from 2.2 to the AI roster

Päivitys: 26.10.2024 klo 10.04
tekijältä Red_Snow

Hotfix 2.2a

  • Fixed US M1941 LMG ammo issue -- the LMG will now use magazines and M1903 rifles have their ball ammo again.

  • Minor tweaks to AI balancing: the AI should have a slightly smaller force for the first 2-3 battles

  • US tech tree: I have added some halftrack variants from within the game files. These halftracks have mines and/or anti-tank weapons on board that you can take out and use.

  • US tech tree: Jeep/Truck/Armoured car branch has been reworked to be balanced vs. the German tree. You can now spend 6RP to rush the Greyhound from day 1, just like how you can spend 6RP to rush the Sdkfz.234/2.