DayZ
RaG_BaseBuilding
กำลังแสดง 1-10 จาก 33 รายการ
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อัปเดต: 26 ก.พ. @ 2: 18am
โดย RaG Tyson

1.27 fixes

อัปเดต: 25 ก.พ. @ 11: 53am
โดย RaG Tyson

fixed: 1.27 Patch broke Inventory synchronisation resulting in non-accessible attachments.

อัปเดต: 6 ธ.ค. 2024 @ 12: 14pm
โดย RaG Tyson

added: Json Category: 'Crafting'
added: Json entry: 'DisableAllRaGBBKitCrafting' - bool (0= false, 1=true)
added: Json entry: 'WoodenPlankCraftAmount' - needed amount to Craft RaG BB Kits
added: Json entry: 'NailCraftAmount' - needed amount to Craft RaG BB Kits
added: Json entries to Enable/Disable each Kit crafting individually. If you set 'DisableAllRaGBBKitCrafting' to 1, then you don't need to disable each individually.

อัปเดต: 3 ธ.ค. 2024 @ 3: 25am
โดย RaG Tyson

fixed: 2 null pointers
fixed: Floor Hatch was not always accessible from outside after a successful raid

อัปเดต: 14 พ.ย. 2024 @ 5: 30am
โดย RaG Tyson

added: Config version check for the json file to automatically add new entries with updates if neccessary.
added: JSON entry: "HologramRotationSpeed" (float) - default is 0.1 - Vanilla is 1.0 - The lower the value, the slower a hologram will rotate (only RaG BB).
fixed: Hologram collision was not working properly and resulted in some snapping objects not being able to place.

อัปเดต: 8 ต.ค. 2024 @ 1: 44pm
โดย RaG Tyson

fixed: Tarp Curtains did not hide

อัปเดต: 8 ต.ค. 2024 @ 12: 48pm
โดย RaG Tyson

Minor script optimizations + slower hologram rotation speed is now only affecting RaG BaseBuilding Holograms.

อัปเดต: 13 ส.ค. 2024 @ 11: 40am
โดย RaG Tyson

fixed: Dismantle time now also applies to Vanilla Base Building (and mods using vanilla ActionDismantlePart)
fixed: Admin Hammer/Hatchet should now work on all Base Building related Objects
fixed: json entry "BaseRaidOnlyDoors" now works properly

อัปเดต: 27 มิ.ย. 2024 @ 3: 17am
โดย RaG Tyson

fixed: Vanilla Base Building base parts could not be built

อัปเดต: 26 มิ.ย. 2024 @ 3: 04am
โดย RaG Tyson

added: PortableGasLamp attachment slot to Ceiling (Flat Roof)
added: json entry "EnableAttachPortableGasLamp" - bool (1 = true; 0 = false)
changed: json entry names that included the name "Wood" to make things more clear and straight forward. Example: "BaseDestroyToolsWood" --> "BaseDestroyTools".
changed: Floor Hatch is now named Roof Hatch. Classname remains the same to avoid chaos. Will come up with a proper solution soon.
fixed: json arrays "BaseBuildTools" + "BaseDismantleTools" + "BaseDestroyTools" are properly working now again
fixed: Dismantle, Built and Destroy Tools will affect all Construction related Objects now, not only RaG BaseBuilding anymore. This includes Admin Hammer and Hatchet.

IMPORTANT: MAKE SURE TO DELETE THE CURRENT JSON FILE AND LET A NEW ONE GENERATE!
No changes were made to the "Materials" array, so in case you changed those, you can copy that over safely.